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Lower genomes for high-genome plants #17761
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any reason to making slurreypod 40? maybe 39, so sepration between radweed and slurreypod is still 5, like before |
figure its probably safer to keep slurrypod a lil higher. its still a fairly safe splice |
Not sure how i feel about making the jump from "normal" plants to slurrypod/radweed possible without splice enabler. Then again, there are not many plants that would make sense to put into their own genome-category. And if there is one coming up, the genomes can always be increased again. |
i thought the same thing but also thought that it requiring a dominant species of a plant (so you can get seeds), with splice enabler, purely for 10% chance at some progress towards this, sucked |
Agreed - I think there's value in having them be a "wait, is this even possible? Oh shit you can do that!" moment |
yeah fair enough. thinking on it ore the crux of the issue is just the fact you need to jump up a huge amount of genome to create something that is likely to be seedless. now you've the splice enabler jump onto something that actually has seeds, if i'm reading the code correctly. removing the requirement for having a recessive Radweed and dominant seeded plant |
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About the PR
Moves genomes for the top 3 plants down:
Slurrypod 45 -> 40
Radweed 40 -> 34
Fungus 30 -> 31
Why's this needed?
The hops from citrus -> fungus and fungus -> radweed are relics from way, way back. Back when botany was RNG hell and you liked it. This makes the botany RNG moderately less miserable without entirely removing the moderately juicy genome hops you need to do for the radweed/slurrypod splice
Changelog