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Adds a sabotage method for emergency-injectors #17941
Adds a sabotage method for emergency-injectors #17941
Conversation
I like it, hobo-chemistry doesnt have that many things you can do and giving more power to them is great. I also adore the situation of a crewmember in an emergency situation having to sip medicine off of the floor to live. |
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
Currently i am quite busy with real life, i will close the PR for now and reopen it once i have cleaned up the code and fixed the issues mentioned in the reviews. |
So, done the changes requested in the reviews and it's alive again! |
[game objects][medical][feature]
About the PR
Enables autoinjectors to be manipulated with a cutting tool.
Once manipulated with a cutting tool, the internal of the autoinjector will snap and jam upon use, pouring their contents onto the ground
Also, this PR adds help messages to autoinjectors that point at its use and the possibility to manipulate them.
Why's this needed?
Small actions to sabotage station equipment are always nice to have and i would like to see more of them. Beyond this, this enables assisstants easier access to some chemicals for hobo-chemistry (e.g. antihistamine for crank or krokodil).
I don't expect someone to cut an injector that someone else tries to use later at a crucial moment, but you never know. It would be awesome.
Changelog