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QoL edits to Cog1 hydroponics #18103
QoL edits to Cog1 hydroponics #18103
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(duplicate light in screenshot edited out) |
You've accidentally left an extra glass pane door in front of the botany desk |
Yeah I fixed that and some other stuff yesterday, forgot to sync. |
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I like the map changes, doesn't make hydro feel tooo cramped while making the ranch make a lot more sense.
Hiding lighting under things like this isn't good though, this isn't minecraft!!! (it makes things a lot harder to repair)
Also these sections look very dim in-game for areas that are supposed to be growing plants in
Stretched botany out one tile for some rwalls to put fixtures on, all seem fully lit now. I could have added another window for a 3 tile long wall instead of making the stairs wider, that way you could put a UV lamp and two trays flush to it. Personally I prefer the open space of the bigger stairs so I did that. (I also shuffled some kitchen wall stuff to have a wall fixture instead of another floor light under a machine I placed.) |
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[mapping] [qol]
About the PR
This PR shuffles some space around in the ranch for a thin window akin to most ranches and a UV lamp. Some trays and lamps have also been added to botany with reduced lighting. I also added 2 lights to the kitchen to cover some dark spots since they were close by.
There's a few minor things edited here so I'm open to change aspects if anything isn't liked.
Why's this needed?
I often find this botany doesn't have enough trays, especially if there's some botanists and two ranchers to begin with. Most hydroponics departments have at least two UV lamps too, cog1 has one. I find rows of light fixtures eye straining as well, especially during winter with white snow.
Changelog