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Gang Rework - Guns #18180
Gang Rework - Guns #18180
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gun's! I really like these, oozing with flavour and hopefully the right amount of jank to use. Balance may need tweaking but depends a lot on how often each gun shows up.
I got a "sprites look decent" from a spritemin and they generally look good to me (I love the little gas burst from the hafgan laser pistol). Would be nice to have the sprites in the PR body as the icondiffbot previews are kind of small.
Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
shoot() // fuck up firerate speed | ||
var/datum/component/holdertargeting/fullauto/firemode = GetComponent(/datum/component/holdertargeting/fullauto) | ||
var/delay = firemode.delaystart*10 | ||
if (grease > 0) |
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Would be nice to have a message that plays when the gun "runs out" of grease, something like "The Grease Gun sputters and clanks" (I don't know what noise it would make but something)
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maybe. it being a brief speedup makes more sense than it being a distinct state IMO. and less chat clutter.
Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
…into gang-guns
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Seems like you can only fan the hammer once now?
About the PR
The guns for gang rework, and the changes to allow single-shell reloads or energy cell incompatibility.
Included in this PR are the following:
Webley Revolver:
Sprited by what7431
Uses a new ammunition type, breaks open to reload. 6 shots of .455 Webley.
Gains a short 'fan the hammer' effect when drawn from a pocket with empty hands, deteriorating accuracy but increasing fire rate.
9mm Lo-Point
Uses existing Hi-Point sprites, reanimated. Also a pun on 'throwaway guns'
Uses standard 9mm. If thrown while empty, it will explode into pieces on impact with a player, doing bonus damage.
Hafgan Mod. 93R Repeating Laser
Modified from an existing sprite in the repository.
A burst-laser weapon that uses single-use magazines. Essentially a laser equivalent to gang's kinetics.
9mm MOR-30
Sprite by Mora.
A high-firerate, no-frills, all-damage 9mm automatic with custom ammunition (to stop it being a 2h KO).
Greafe/Grease/Greece/Grief Gun
Sprite by Moriarty.
In by cogwerks' request. Similar in purpose to the MOR-30, but is in poor shape and gains improved accuracy, at the cost of an inconsistent firerate, until made better/worse by Chem.
Draco Machine-Pistol
Sprite by Shmiggy/Moriarty
A bizarre, incredibly high recoil 7.62 'Pistol'. Currently has no recoil as its' entire schtick was turned into a feature in #18161. Will reimplement if 18161 is merged.
Striker-7
Sprite by Blackrep
A 7-shot drum fed shotgun, that can only be reloaded 1 shell at a time due to its awkward drum mechanism. Comes loaded with birdshot.
M16
Sprite from the repo.
A 20-round single-shot 5.56 gun, with a 2 shot burst. A rare find from gang crates for gang members, so it's simply straightforward and effective.
American-180
Sprite from Cogwerks.
177 rounds of .22, fired at obscene rates with poor accuracy. Balanced by its' rarity and limited single target DPS via a built in miss mechanic.
Why's this needed?
gun's