Held items are preserved for non-roundstart antags and freezernerds #1900
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[FEATURE]
About the PR
If you were an antagonist at any point in the round (ganged, mindslaved, etc.) or finished the round in the cryothingy, your held item is preserved.
Why's this needed?
I felt it was kinda odd that roundstart antags get to keep their spacebux purchases even if they don't escape, but most other antags don't. I like to do bad things and die as a non-roundstart baddie, but I don't like having to spend another 3k cus of it.
Plus the cryothing is basically a glorified locker that makes you blind and protected from sims. I think it'd work nice as a soft-quit from the round, where like you gotta go, but you don't want to just ditch your lizard.
PS: I dont know if this really works, cross-round spacebux things don't seem to work properly on local. vsc promises me the right vars are getting set, so maybe it works.
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