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Surgery omnitool #2608
Surgery omnitool #2608
Conversation
Created discussion thread: https://forum.ss13.co/showthread.php?tid=15350 |
The omnitool for engineering tools is (as far as I know, maybe something changed) exclusive to cyborgs, to lower the amount of slots occupied since they're not constrained by inventory space in their gameplay and there's no point in splitting it into multiple items. Perhaps this could serve a similar purpose, but for medical cyborgs? |
Sprite could probably be better, thats my biggest grip tbh. Other than that, I think its great |
Personal opinion, but I think a surgical omnitool would make surgery slower and more difficult since you're cycling through 4 different modes. Most surgeries require only two tools so swapping active hands would be faster. |
Yeah i agree the sprites look awful. Its quickly put together with the original surgery tool sprites and the multitool base. Maybe another good place to put this is one of the merchants? |
Personally I have 2 tools in slot 1 and 3 with hemostat in the middle when doing Borg surgery. |
Closing this for now as my focus is on some other things right now. Feel free to take a shot and/or copy the code if you want. |
[INPUT WANTED] [FEATURE] [WIP]
About the PR
Adds a new multi/omnitool. The surgery omnitool!
The tool has 4 modes. Scalpel, saw, spoon and scissors. You can switch through these just like any other multi/omnitool.
https://cdn.discordapp.com/attachments/168421568387612672/774365664210976768/ZhGyH8NfYI_Trim-output.mp4
Why's this needed?
We have one for the engineering tools, why can't medbay have some fun too?
Input
I don't really have a place to put these. I thought about making it a medical doctor / director job reward. But it's too much of an upgrade to be a job reward. We could also hide it somewhere in the debris field like the special janitor tools?
Sprites
Yeah, this thing doesn't look that pretty. The scissors especially.
Uses the same in hand sprites as the normal tools right now.
Changelog
N/A