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Fix shaft material effects not applying and allows more materials #3409
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…Modified damage scaling. Improved range.
Hmm, I always felt like that was because the tip is the thing actually touching you and stuff? Especially once it is basically shrapnel. |
I mean, arrowheads are only an inch long generally. Arrows generally penetrate into flesh more than an inch so it seems reasonable to me. |
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This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
[balance]
About the PR
This pr makes sure that both the shaft and head effects apply from an embedded arrow, it does this by making an alloy. Somehow removing this implanted arrow surgically returns the original arrow and not an alloyed version. This pr also allows you to make arrowshafts and spear shafts out of wood(and butts/pizza). Also allows you to make an arrowhead out of organic material like chitin or bone or wood or bamboo or whatever else you manage to find.
Why's this needed?
Arrowshafts not having material effects apply just feels bad if you dont know better than to use only steel for the shafts. This allows a bit more variety in arrow crafting and is more or less a bugfix. Added organic crafting to arrows to allow for wood arrows and such because wood seems like a normal material to make an arrow out of.
Changelog