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tiny pathology fixes and changes #423
tiny pathology fixes and changes #423
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…/fire resist or thermal resist
Codewise it looks fine to me! I haven't ever really done any pathology, though, so I would appreciate other people's thoughts (mostly regarding automatically discarding the suppressant segment). |
I only discard it in the dna analyzer, Basically, there is one segment at the very start of every pathogen's code that does not correspond to any of the 6 t1 symptoms. It was always there in the dna analyzation, but you couldn't ever use it for anything, because any symptom you try to build with it would fail, seeing as those can only be made of the t1 symptom segments. |
Just remembered to make ossification a bad mutation as well, seeing as it prevents cloning. |
I think noob traps should give greater feedback that you're making a mistake. I.M.O. a good noob trap is: Opening the purge valve on a TEG decreases power, and if it's an active hell burn, possible floods hall ways with plasma from burst pipes. |
Counterpoint: Is Pathology really the department that needs more random, useless and confusing features for new players? |
Even though a lot of people are calling to just DELET pathology, hopefully this PR will help a tad until something more drastic is done with it. |
delet pathology when?????????????
[ENHANCEMENT] [BUG - MINOR] [BALANCE] [QOL]
About the PR
This makes some small fixes and changes to pathology that I thought would be good.
Sorry about all the empty line changes due to formatting in some files, I will try not to have those in future PRs.
Balance:
QoL:
Fixes:
Why's this needed?
Changelog