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N.A.R.C.S. turrets can now be Emagged #5235

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Zonespace27
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[Feature] [Balance]

About the PR

N.A.R.C.S. turrets can now be emagged, which overrides their targeting software to shoot everyone but those with an agent card on.

Also, increases the cost of turrets in fabricators to "INS-1"=10, "CON-1"=10, "CRY-1"=10, "MET-2"=10

Why's this needed?

I was coding #5225, and I saw that emagging used to be a feature of turrets, changing the rubber slugs out for lethal buckshot ammo. While this was obviously lethal and unbalanced, I thought of a good new way to re-add it, being that it targets all non-agent card wearers.

Changelog

(u)Zonespace
(*)N.A.R.C.S. can now be emagged to override their targeting software to shoot everyone not wearing an agent card.

@keywordlabeler keywordlabeler bot added C-Balance Balance changes, buffs and nerfs C-Feature A new feature or enhancements to existing features labels Jun 22, 2021
@github-actions github-actions bot added the size/M Denotes a PR that changes 30-99 lines, ignoring generated files. label Jun 22, 2021
@flrsh flrsh requested a review from UrsulaMejor June 23, 2021 02:46
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Not everything needs to be emaggable. In this instance, I think it's better gameplay for security to be able to rely on their trusted gun-doggo to not betray them.

Material costs seem fine. This is why you should split PRs up instead of combining them.

@Zonespace27 Zonespace27 deleted the emag-narcs branch August 4, 2021 20:56
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