New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Reduces max holy water damage against vamps from 110 to 40 #5386
Conversation
labels please |
oops forgot those |
Created discussion thread: https://forum.ss13.co/showthread.php?tid=16725 |
I don't think this solves much since you can just stagger your holy water glasses for the same effect (although it's a decent band-aid I suppose). Suggestion: make holy water apply a damage-over-time effect capped at some maximum value. This would need audio feedback (maybe a sizzling sound) and possibly visual feedback. Why is that better? It allows some extra wiggle room for damage ranges (you can have the maximum damage of a DOT at a fairly high value and then just increase the duration that the damage is applied over), and (depending on damage and duration) it gives vampires the option to retreat instead of being instantly owned by any nerd that figured out that you can just throw multiple glasses. |
🤔 subtype of burning status that drains vampire blood in addition to burn damage? |
could use a visual change to better distinguish it from actual burning or maybe it being regular fire (visually) is fine too idk |
i still think you might want to leave some of the up-front damage there, both as a tell of roughly how much water there was in a container & to put extra immediate pressure on said vampire, since they can still close out fights pretty quick |
Holy water is already unrobust and can be countered by healing chems, I can't see how this would this benefit anyone besides make Chaplin even more useless. Unless you can have 2 versions of holywater, True Holywater and Holywater. Chaplin should come and be the only one who can make True Holywater by blessing normal Holywater. |
[INPUT WANTED] [BALANCE]
About the PR
Reduces holy water damage against vampires to 40 down from 110.
Why's this needed?
Holy water is wayyyy too hard of a counter to vamp than it needs to be.
Changelog