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Reduces max holy water damage against vamps from 110 to 40 #5386

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Reduces max holy water damage against vamps from 110 to 40 #5386

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unfunnyperson
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@unfunnyperson unfunnyperson commented Jul 4, 2021

[INPUT WANTED] [BALANCE]

About the PR

Reduces holy water damage against vampires to 40 down from 110.

Why's this needed?

Holy water is wayyyy too hard of a counter to vamp than it needs to be.

Changelog

(u)UnfunnyPerson 
(+)Holy water only deals a max of 40 damage against vamps

@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Jul 4, 2021
@unfunnyperson unfunnyperson changed the title Reduces max holy water damage against vamps from 110 to 30 Reduces max holy water damage against vamps from 110 to 40 Jul 4, 2021
@BatElite
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BatElite commented Jul 4, 2021

labels please

@keywordlabeler keywordlabeler bot added C-Balance Balance changes, buffs and nerfs E-Input-Wanted Input and feedback are wanted. Also posts a discussion thread on the forums. labels Jul 4, 2021
@unfunnyperson
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oops forgot those

@github-actions
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github-actions bot commented Jul 4, 2021

Created discussion thread: https://forum.ss13.co/showthread.php?tid=16725

@PrimeNumb
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PrimeNumb commented Jul 4, 2021

I don't think this solves much since you can just stagger your holy water glasses for the same effect (although it's a decent band-aid I suppose).

Suggestion: make holy water apply a damage-over-time effect capped at some maximum value. This would need audio feedback (maybe a sizzling sound) and possibly visual feedback.

Why is that better? It allows some extra wiggle room for damage ranges (you can have the maximum damage of a DOT at a fairly high value and then just increase the duration that the damage is applied over), and (depending on damage and duration) it gives vampires the option to retreat instead of being instantly owned by any nerd that figured out that you can just throw multiple glasses.
The implementation could be re-used for an acid rework as well.

@Studenterhue Studenterhue added the E-Add-To-Wiki A PR that will require changes to the wiki label Jul 6, 2021
@Tarmunora
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🤔 subtype of burning status that drains vampire blood in addition to burn damage?

@PrimeNumb
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PrimeNumb commented Jul 12, 2021

🤔 subtype of burning status that drains vampire blood in addition to burn damage?

could use a visual change to better distinguish it from actual burning

or maybe it being regular fire (visually) is fine too idk

@TDHooligan
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i still think you might want to leave some of the up-front damage there, both as a tell of roughly how much water there was in a container & to put extra immediate pressure on said vampire, since they can still close out fights pretty quick

@wsock
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wsock commented Jul 22, 2021

Holy water is already unrobust and can be countered by healing chems, I can't see how this would this benefit anyone besides make Chaplin even more useless. Unless you can have 2 versions of holywater, True Holywater and Holywater.

Chaplin should come and be the only one who can make True Holywater by blessing normal Holywater.

@Studenterhue Studenterhue removed the E-Add-To-Wiki A PR that will require changes to the wiki label Jul 29, 2021
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7 participants