New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Resprite critter gunbots #5923
Resprite critter gunbots #5923
Conversation
Could not get the glowing eyes to work in the same way cyborg heads work. SELFILLUM is nearly the same but doesn't quite have the same change in different lighting. If anyone could work out the way to implement that it would be nice. I copied the very simple implementation and sprites of Pali's PR and had 0 success. |
Looks good and fits resprite 👍 |
New() | ||
. = ..() | ||
var/image/eye_light = image(icon, "mars_sec_bot_eye") | ||
eye_light.plane = PLANE_SELFILLUM | ||
src.UpdateOverlays(eye_light, "eye_light") |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
so you're saying this doesn't work?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Oh no that works, it's just pretty different to the implementation on borgs which use black pixels for eyes and put them on lighting plane.
goonstation/code/mob/living/silicon/robot.dm
Line 2590 in 697eb5d
eye_light.plane = PLANE_LIGHTING |
About the PR
Resprites gunbots with sprites by Matheus.
Adds glowing red eyes.
Adds animated treads.
Why's this needed?
They fit the new borgs better!
Changelog