Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Help intent shake-up no longer gets you up if you're voluntarily resting #6483

Closed
wants to merge 1 commit into from

Conversation

frawhst
Copy link
Member

@frawhst frawhst commented Oct 29, 2021

[balance] [feedback] [QoL]

About the PR

Does just that. Help intent shakes no longer remove the resting status, so if you're voluntarily lying on the floor you won't be shaken upright.
If there's still a want/need for a way to get laid-down people up, I could add some other method- maybe an aggressive grab always stands a person up if they're resting but not stunned/weakened?
Do note that if you're stunned AND resting, you'll have to manually stand up even after the stun is removed (by the shakes).

Why's this needed?

It's annoying when you're intentionally trying to lie on the floor for whatever reason and people keep shaking you upright. Also annoying when you're trying to fake death and people keep RUINING IT

Changelog

(u) aloe
(+) Using help intent to shake a prone person upright will no longer stand them up if they're voluntarily resting (still removes stuns, etc)

@keywordlabeler keywordlabeler bot added C-Balance Balance changes, buffs and nerfs E-Input-Wanted Input and feedback are wanted. Also posts a discussion thread on the forums. C-QoL A quality of life improvement that makes the game easier to play labels Oct 29, 2021
@github-actions github-actions bot added the size/XS Denotes a PR that changes 0-9 lines, ignoring generated files. label Oct 29, 2021
@github-actions
Copy link
Contributor

Created discussion thread: https://forum.ss13.co/showthread.php?tid=17418

@github-actions
Copy link
Contributor

This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself.

@github-actions github-actions bot added the S-Stale An inactive PR that has had no updates in the past two weeks label Nov 13, 2021
@frawhst
Copy link
Member Author

frawhst commented Nov 14, 2021

closing pending a better idea (might steal zam's comedy option)

@frawhst frawhst closed this Nov 14, 2021
@frawhst frawhst deleted the STOP branch March 29, 2022 13:06
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
C-Balance Balance changes, buffs and nerfs C-QoL A quality of life improvement that makes the game easier to play E-Input-Wanted Input and feedback are wanted. Also posts a discussion thread on the forums. S-Stale An inactive PR that has had no updates in the past two weeks size/XS Denotes a PR that changes 0-9 lines, ignoring generated files.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant