move normal human initialization to initializeBioholder #6894
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About the PR
fix #6886
fix #6115
The names were assigned after the ID was made, because they were in a SPAWN_DBG().
I moved them to initializeBioholder, things seem to work now.
Also removed the SPAWN_DBGs from the parts for the job-specific normal humans, it seems to work fine without them.
Why's this needed?
bugs bad