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Adds a new traitor item: cursed glue #7386
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Exceedingly funny idea. Might be problematic with Magnetic Boots as well, as they prevent dragging when worn. |
You can aggressive grab with magboots |
You should be able to glue items and when someone picks those items up it becomes an item arm. |
That's how I originally imagined it, but it would be far too debilitating for the person who picks up a random item and would also make it an auto-buy for c-saber rampages etc. |
Tested on local:
Untested:
Overall looks great though! Love the little animation |
Wouldn't it make more sense if it was magical glue? |
thanks for doing all that, I'll go through and add some more checks (I need to learn every is-something macro at some point, there are so many) |
I have added more checks and updated the PR to show all the cases I can think of. It can still remove Dawson and "The Smiling Man" clothing, maybe they should just have cant_drop anyway, not sure if that would break something.
Most of the time things are stuck to you it's some kind of curse (horse mask, cluwne, adventure zone items), so I think cursed glue makes sense? |
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
Created discussion thread: https://forum.ss13.co/showthread.php?tid=18135 |
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I think things are unremovable and removable for a reason, but more importantly, I don't like the idea of players forcing other players to wear things they might not want to wear, which this item would encourage.
Well, yes, I can't really deny that this has potential for abuse, but there are already multiple ways to force someone to wear something (restraints, normal cursed items, mindslaving etc.) which can be abused in much the same way. |
Yeah, there are other things that can be abused, but this uniquely and specifically encourages that sort of behavior.
Basically yeah :shelterfrog: |
[FEATURE] [BALANCE] [ADD TO WIKI] [INPUT WANTED]
About the PR
Adds a bottle of cursed glue to the traitor buylist for 3TC.
When used on a player it glues a worn item onto them (sets
cant_self_remove
andcant_other_remove
), the item glued depends on the users body targeting. It cannot be used on yourself. The glue can be flipped in hand to make it unglue all items on the target instead.It has 5 uses, and the glue is only used up when actually sticking something down.
Body part targeting works like this:
Either arm = gloves glued
Either leg = shoes glued
Chest = outer suit first, then jumpsuit
Head = helmet first, then mask, then glasses, then headset
Targeting drops through, so if a higher piece of clothing is already glued, then the next one down will be targeted. This allows panicked spam clicking to glue everything in that location.
This is a bit convoluted, but I wanted to make sure this was for sticking things to other people rather than preventing your own items being removed, and also restrict which slots items could be stuck to.
The only item the glue refuses to stick is straightjackets, because that feels a little too powerful. Blindfolds and muzzles work fine though.
Things the glue can't remove: cluwne, slasher, horse and waldo gear, anything with
cant_drop
. (Can't test waldo things so it gets a "probably works" if this ever comes up again)All other cursed items can be removed using the glue (obsidian crown, syndicate hat etc.)
Why's this needed?
Pros:
Cons:
Changelog