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Makes wizards unable to blink while incapacitated #8465
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Created discussion thread: https://forum.ss13.co/showthread.php?tid=18705 |
Accidentally briefly synced code from another change, think it should be undone now but it might show as modifying. |
I synced it again. I think it's fully fixed? Then again I am totally inept with github. |
@@ -14,6 +14,9 @@ | |||
if(!holder) | |||
return | |||
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if(is_incapacitated(holder.owner)) |
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Worth mentioning that this will still allow them to blink while handcuffed. Use can_act()
instead if this is unintentional.
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Nope, that bit is intentional, I feel like unable to blink while cuffed would be a bit too far.
This PR has been inactive for two weeks, and has been automatically marked as stale. This means it is at risk of being auto closed in another week. Please address any outstanding review items and ensure your PR is finished. If you are auto-staled anyway, ask developers if your PR will be merged. Once you have done any of the previous actions then you should request a developer remove the stale label on your PR, to reset the stale timer. If you feel no developer will respond in that time, you may wish to close this PR youself, while you seek developer comment, as you will then be able to reopen the PR yourself. |
[BALANCE]
[INPUT WANTED]
About the PR
Makes it so wizards can't blink while incapacitated in anyway(Stun, knocked out, etc.). This is due to the fact that wizards currently can blink away with only a 10 second cooldown continually while stunned.
Why's this needed?
Wizards with both blink and forceshield can be essentially impossible to pin down and actually fight. This should make it a lot more possible to do so.
Changelog