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Added option for auto-injector to chemmaster #8770
Added option for auto-injector to chemmaster #8770
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… many (boxed and unboxed options))
…oxes, removed extended whitelist. added sprite for injector container (thanks and credits to littleBugHunter!)
…ency_injector_to_chemmaster
maybe change the changelog to something more like this
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tgui chemmaster when
Might wanna add the emag function to the changelog. |
fix duplicate and wrong name Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
fix typo Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
fix typo Co-authored-by: TobleroneSwordfish <20713227+TobleroneSwordfish@users.noreply.github.com>
I don't think the chemmaster should be able to create autoinjectors. It doesn't really make sense to me and I like autoinjectors only being found in portananomeds given their convenience. I am also not a fan of emagging letting you use any chems - autoinjectors are already the only chemical vehicle you can really trust without a spectroscopic scanner. |
currently they would behave equivalent to one use, low volume hyposprays. But honestly, i dont know in which way it might affect gameplay in the end. i would imagine, that botany and medbay on RP servers would profit from this (already had some feedback, that love this idea), but i dont know how this would end in the hands of an baddie or how it behaves on classic, as i lack the experience in those field. |
Maybe, to add an different argument - currently you could also use patches kinda the same way, like you could use the auto-injector in this PR. with the difference, these give an one shot injection, of up to 10u, while patches add a content of up to 30u each to the person over time. To get this more fun, you can use patches 'out lof the box' (literaly). If the chemmaster is emagged, it can create any chem patch, without them having a delay while attaching them to a person. i would say, lets test how this ends out. |
probly worth a discussion thread. i've thought of the idea while adding the cans to the ChemMaster. I think they intrude on the territory of the hypospray a little much, and if you add small-sized boxes of 3 you functionally have something better than a hypospray until you need to refill them. |
Created discussion thread: https://forum.ss13.co/showthread.php?tid=18952 |
Don't want the ability to emag them to bypass whitelist. Use a hypospray for that; autoinjectors should be reliable "safe" things that do not need to be questioned. |
not a fan re: emily, flourish |
Devs don't seem to be a fan of this, closing. |
[input wanted]
About the PR
It adds the option of boxed and single auto-injectors to the chemmaster. Includes the Hypospray whitelist (emagging chemmaster makes it ignore the whitelist).
Adds a big container without limits, that doesnt fit in the belt slot (weight 3), and a small one with a capacity of 3, which can be added to belt
Why's this needed?
i always thought its an missing feature, as these could easily be handed out to people.
Changelog