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Coagulated Gnesis rework and cocktail #9155

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merged 8 commits into from Jun 17, 2022

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TobleroneSwordfish
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@TobleroneSwordfish TobleroneSwordfish commented Jun 15, 2022

[BALANCE] [FEATURE] [WIKI]

About the PR

Coagulated gnesis bloodstream duplication threshold 50u -> 40u
Gib threshold 300u -> 200u
Gib chance 1% -> 10% per cycle
Conversion rate 1 -> 0.7
Flushing multiplier 1 -> 2

Being above 100u will make you glow teal periodically and will roll a small chance per cycle to replace a "non-essential" organ with a lump of gnesis crystal, causing the victim to periodically vomit gnesis (and obviously lose the organ).

Being above 200u will add the flock cage overlay for the few brief seconds before you gib.

To counter the updated gnesis menace there is also a new cocktail for the bartender to mix: Tealquila Sunrise, make from Tequila Sunrise and coagulated gnesis. Consuming it will rapidly purge coagulated gnesis from your blood.

Why's this needed?

Gnesis turrets are in a weird state right now where they are largely useless, but we're scared to buff them too much since gibbing people without warning is bad. This makes coagulated gnesis more of a legitimate threat, a lot more obvious, and adds a counter other than medbay's limited supplies of calomel.

The numbers are very much subject to change, I am not a game dev I just LARP as one.

Changelog

(u)LeahTheTech
(*)Rebalanced coagulated gnesis and added a new drink to counter it.
(+)The gib threshold is now 200, and has been made much more reliable. Watch out!
(+)Tealquila Sunrise rapidly purges coagulated gnesis from your blood, and is made from equal parts Tequila Sunrise and coagulated gnesis.

@keywordlabeler keywordlabeler bot added E-Add-To-Wiki A PR that will require changes to the wiki C-Balance Balance changes, buffs and nerfs C-Feature A new feature or enhancements to existing features labels Jun 15, 2022
@github-actions github-actions bot added the size/L Denotes a PR that changes 100-499 lines, ignoring generated files. label Jun 15, 2022
code/modules/chemistry/Reagents-FoodDrink.dm Outdated Show resolved Hide resolved
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New()
..()
var/datum/material/M = getMaterial("gnesis")
src.setMaterial(M, appearance = TRUE, setname = FALSE)
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we should see if we can make the gnesis material overlay look circuit-y like the doors or something. That'd be neat.

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currently materials just support colours, but I'm sure that will change with the matsci rework :)

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materials also support texture overlays. See beewool and pizza for examples I believe

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oooh good point

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@github-actions github-actions bot added the S-Merge-Conflict Applied and removed when a PR has or no longer has a merge conflict label Jun 15, 2022
@github-actions github-actions bot removed the S-Merge-Conflict Applied and removed when a PR has or no longer has a merge conflict label Jun 15, 2022
@Tarmunora Tarmunora merged commit f3e89f2 into goonstation:master Jun 17, 2022
github-actions bot pushed a commit that referenced this pull request Jun 17, 2022
@TobleroneSwordfish TobleroneSwordfish removed the E-Add-To-Wiki A PR that will require changes to the wiki label Jun 19, 2022
@TobleroneSwordfish TobleroneSwordfish deleted the gnesis_rework branch June 20, 2022 08:56
BatElite pushed a commit to BatElite/goonstation that referenced this pull request Jun 20, 2022
* Rebalanced coagulated gnesis

* Added new gnesis drink

* Add cage overlay in the few seconds you have left

* Why was that exclusive anyway

* Amy review

* Add tealquila to list of ignored reagents and restrict to mob
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3 participants