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Is there some plan for Ray Tracing? #477

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itsyom opened this issue Oct 18, 2019 · 3 comments
Closed

Is there some plan for Ray Tracing? #477

itsyom opened this issue Oct 18, 2019 · 3 comments

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@itsyom
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itsyom commented Oct 18, 2019

hey guys :)
I want to know is there some plane for Ray Tracing?

@Kangz
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Kangz commented Oct 18, 2019

Hey @itsyom. There are not plan for ray-tracing for the forseeable future because WebGPU is meant to be extremely portable and ray-tracing isn't mature yet and is implemented only by a single hardware vendor for now.

@Kangz Kangz closed this as completed Oct 18, 2019
@litherum
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is implemented only by a single hardware vendor

This isn't actually true.

@kvark
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kvark commented Oct 18, 2019

@litherum that's a great list! To be fair, most of these links are for user space ray tracing, which people are free to build on top of WebGPU whenever they want. If we are talking about the hardware support, then currently it appears that only NVidia exposes anything (note: the "Vulkan Ray Tracing" is an NV extension).

ben-clayton pushed a commit to ben-clayton/gpuweb that referenced this issue Sep 6, 2022
* Fix bugs for new added texture formats

* Code clean

* Address feedback from Kai

* generalize getTextureFormatsRequiredExtensions to GPUTextureFormat

* selectDeviceForTextureFormatOrSkipTestCase

* allow single format for convenience

* move selectDeviceOrSkipTestCase() to the top of tests

* move selectDeviceForTextureFormatOrSkipTestCase to gpu_test.js

Co-authored-by: Kai Ninomiya <kainino@chromium.org>
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