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Is there some plan for Ray Tracing? #477
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Hey @itsyom. There are not plan for ray-tracing for the forseeable future because WebGPU is meant to be extremely portable and ray-tracing isn't mature yet and is implemented only by a single hardware vendor for now. |
This isn't actually true. |
@litherum that's a great list! To be fair, most of these links are for user space ray tracing, which people are free to build on top of WebGPU whenever they want. If we are talking about the hardware support, then currently it appears that only NVidia exposes anything (note: the "Vulkan Ray Tracing" is an NV extension). |
* Fix bugs for new added texture formats * Code clean * Address feedback from Kai * generalize getTextureFormatsRequiredExtensions to GPUTextureFormat * selectDeviceForTextureFormatOrSkipTestCase * allow single format for convenience * move selectDeviceOrSkipTestCase() to the top of tests * move selectDeviceForTextureFormatOrSkipTestCase to gpu_test.js Co-authored-by: Kai Ninomiya <kainino@chromium.org>
hey guys :)
I want to know is there some plane for Ray Tracing?
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