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Drop ASTC requirement in compatibility mode. #4566
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Previews, as seen when this build job started (a0d8117): |
This was discussed but doesn't seem like we wrote down a resolution: Guess we should raise it tomorrow (I'm certain it will be quick). |
Do we have to drop this requirement? Looking at https://opengles.gpuinfo.org/listreports.php?extension=GL_KHR_texture_compression_astc_ldr&option=not and filtering for OpenGL ES 3.1 I could find the following noteworthy chips:
Footnotes
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Thanks for doing the legwork, Teo! I think we discussed this issue before in the group, but we couldn't find a consensus in the notes. Agreed that Android looks ok for ASTC support. I'll hold off on merging this for now. We're going to do some investigation on the ChromeOS side, and if support looks good there as well, I'll drop this issue. |
GPU Web CG 2024-04-10 Atlantic-time
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OpenGL ES 3.1 does not require support for ASTC texture formats.
See #4266 (comment)