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Android: use VTM OpenGL vector map library #850
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Really nice update - thanks a lot @devemux86 ! |
Probably you could update now the Android screenshot with something more OpenGL in 2.5D! |
Do you know how the pom.xml snippet looks like with those native libs? |
Yeah, tried this but I still rely on (old) Maven ;( |
Can you try declaring the natives with the <classifier>natives-armeabi</classifier> |
Thanks, that was it! Never heard about classifier, always thought the system path is the way to go, nice! This is just wow :) ! Not only the rotation & tilt is nice but also the rendering speed! |
And without an active file tile cache! |
Hmmh, tried a landscape screenshot but the text does not rotate. So I included for now a smaller screenshot but it does not look that pretty: https://github.com/graphhopper/graphhopper/blob/master/docs/android/index.md (I removed the readme in the Android subproject - good idea or should we at least point to the android docs fromt here?) |
Probably because app is locked for portrait? Screenshot indeed should be a large one, at least HD. |
Ok, I'll try.
Problem of this dup info: I completely forgot about it ... I'll re-add a link to the docs + the screen. |
I'd replace that line with android:configChanges="keyboardHidden|orientation|screenSize" to avoid application restart with device orientation changes. |
Nice, that improves it even more - thanks again! |
We released VTM 0.6.0 OpenGL vector map library. 🙂
Here is an update for Android sample, i.e. GraphHopper + VTM working together: