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Add a "Create Script" button and/or "Manage" page #2645

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jeremyredhead opened this Issue Nov 5, 2017 · 7 comments

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@jeremyredhead

jeremyredhead commented Nov 5, 2017

First, I just wanna say thank you and congratulations on converting to web ext, I know it wasn't easy.

Previously there was a button (or something) for the quick creation of a user script; now one would need to upload a script to gist or pastebin. This would be really nice to have.

There also used to be a full page for managing userscripts; it is possible from the popup, but inconvenient.

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arantius Nov 5, 2017

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I'll leave this open to track the feature, I do fully intend to add back missing features from 3.x eventually, this included.

Manage only from the popup is intentional. Two interfaces is extra work for minimal benefit, and one interface this size will work equally well on mobile (Firefox for Android).

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arantius commented Nov 5, 2017

I'll leave this open to track the feature, I do fully intend to add back missing features from 3.x eventually, this included.

Manage only from the popup is intentional. Two interfaces is extra work for minimal benefit, and one interface this size will work equally well on mobile (Firefox for Android).

@arantius arantius added this to the 4.x milestone Nov 5, 2017

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Eselce Nov 7, 2017

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My workaround for a missing "New script"/"Create script" functionality:

Since I managed to install ONE script in a conventional way, I can now edit this "slot" for any adhoc (or pasted) script I want. Disadvantage: The number of installed scripts is constant. But it works for me until missing parts of the menu return to 4.x

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Eselce commented Nov 7, 2017

My workaround for a missing "New script"/"Create script" functionality:

Since I managed to install ONE script in a conventional way, I can now edit this "slot" for any adhoc (or pasted) script I want. Disadvantage: The number of installed scripts is constant. But it works for me until missing parts of the menu return to 4.x

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arantius Nov 7, 2017

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You should be able to edit the @name/@namespace to something else, then install the original script again. (And if not, please report so in a distinct issue.) But this is a temporary workaround, this proper feature will come back.

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arantius commented Nov 7, 2017

You should be able to edit the @name/@namespace to something else, then install the original script again. (And if not, please report so in a distinct issue.) But this is a temporary workaround, this proper feature will come back.

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Eselce Nov 7, 2017

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  1. Confirmed, it works. (But the number stays constant: If I do that twice, I can paste/edit from scratch up to 2 scripts at a time)
  2. Yes, I know! Will probably make my migration effort a lot easier...
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Eselce commented Nov 7, 2017

  1. Confirmed, it works. (But the number stays constant: If I do that twice, I can paste/edit from scratch up to 2 scripts at a time)
  2. Yes, I know! Will probably make my migration effort a lot easier...
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Sxderp Nov 15, 2017

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You should have created a new issue. But anyway. Wasn't aware of this. I didn't think GM guaranteed any such order. At least that's how I treated 3.x.

Making the monkey menu draggable and have that order saved as execution order may be an idea.

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Sxderp commented Nov 15, 2017

You should have created a new issue. But anyway. Wasn't aware of this. I didn't think GM guaranteed any such order. At least that's how I treated 3.x.

Making the monkey menu draggable and have that order saved as execution order may be an idea.

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darkred Nov 15, 2017

Ok, I've deleted my comment and filed #2679.

darkred commented Nov 15, 2017

Ok, I've deleted my comment and filed #2679.

@arantius arantius modified the milestones: 4.x, 4.1 Nov 23, 2017

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arantius Nov 23, 2017

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Fixed by 93e8178 and (some pending) improvements to that.

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arantius commented Nov 23, 2017

Fixed by 93e8178 and (some pending) improvements to that.

@arantius arantius closed this Nov 23, 2017

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