Skip to content
CrunchTime edited this page Feb 27, 2014 · 2 revisions
"The Trailblazer sacrifices offensive weaponry for a quadruple supercharged engine and high-efficiency, rapid-recharge shield emitters. Designed to operate deep in enemy territory, the Trailblazer excels at scouting."
The Trailblazer is the quintessential scouting tank of Grid12. Unmatched in speed, agility, and stealth, the Blazer is a must for any player's go-to arsenal. The only place is doesn't excel is raw dps.

Back to Tank Classes ##Weapons and Shields

With a single gun mounted on a 360° turret, the Trailblazer may seem like it has no offensive potential. However, the cannon actually does decent damage at great range, and is mounted on one of the fastest turrets on the Grid.

The Blazer has a two layer shield, which fully encircles the tank. The outer shield contains 2 segments (left and right)of equal strength. The inner shield, being a single segment, is weaker than the outer segments. While the shields have below-average strength, they do have a very fast recharge rate and a very small recharge delay. Avoiding damage for just a few moments will fully recover the shields. A lightweight hull.

Specific base stats on the Trailblazer can be found here.

##Triggers

  • Refectivity Attenuator
    Causes your tank to become undetectable by enemies for 10 seconds. (Hotkey: 1)
    ○ Cooldown: 40 sec
  • Zeta Discontinuity
    Your tank will teleport 4 tiles ahead of current location. Will always teleport in the direction your tank is currently going. (Hotkey: 2)
    ○ Cooldown: 10 sec
  • Relativity Boost
    Causes your tank to become 1.5x faster for 10 seconds. (Hotkey: 3)
    ○ Cooldown: 35 sec
  • Baryon Regeneration
    Initiates baryon flow protocols to start up shield regeneration. (Hotkey: 4)
    ○ Cooldown: 30 sec

##Mods

Module Name Bonus
Reflectivity Attenuator Duration +5%
Relativity Boost Cooldown -5%
Shield Strength +5%

##Tactics One of the hardest tanks to master, the Trailblazer is designed solely for the purpose of discovering new towns, map features, and expanding the grid. With sub-par health and shielding and limited offensive capabilities, this tank is designed for gliding quickly through enemy lines, not fighting. However, when using this tank, do not blindly charge ahead; your triggers won't last forever and your tank will eventually succumb to heavy fire. Instead, be tactical. Take your time. Grid Control Towers and Watchtowers are your best friend in this tank, as they are the two fortresses that you can safely circle to regenerate shields and triggers. For Watchtowers, just avoid the main cannon, as it will not deploy its trap squares until damaged. For Grid Control Towers, keep between the four windmill-like cannons and avoid the minions. Aside from the occasional, weak blast from the front turret, you will not be damaged.

The best tactic is to navigate from one Grid Control or Watchtower to the other. When scouting, these are your only safe havens. Triggers make up 90% of this tank. Your speed boost and blink triggers will help you push through large areas of unsafe territory, whereas your shield regeneration is useful for getting back your shields as quickly as possible. Do not use the shield regen trigger to tank attacks, as the shield regen trigger is heavily stunted under enemy fire. The cloak trigger is the key to travelling through hostile territory; the 10 seconds of invisibility is enough time to regenerate all your shields and most of your health while getting through a lot of unsafe territory, especially when combined with a speed boost. Your cloak is vital for survival, and it is highly recommended to let your cloak trigger regenerate after every Watchtower or Grid Control Tower you find.

While scouting is not easy and can be hard to get used to, it is a very fun form of gameplay and very rewarding (there are several bonuses and loot rewards for discovering map features). If you are new to scouting, it is highly recommended that you start off scouting in either a Solar Region (50% bonus for shields, allows you to sustain fire for longer. Solar regions are purple), or a Graviton Region (50% bonus to speed, allows you to get from place to place quicker. Graviton regions are orange).

Back to Tank Classes