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English proof-reading
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Alzarath committed Jun 22, 2016
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<div class="headers">What is Griefly?</div>
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Griefly is a <a href="http://www.byond.com/games/exadv1/spacestation13">Space Station 13</a> remake. It is not a remake that will made Space Station 3D shooter with something something, or MMORPG, or etc. It is more like remake of the engine - BYOND. Current main goal is to replicate the current Space Station without lags.
Griefly is a <a href="http://www.byond.com/games/exadv1/spacestation13">Space Station 13</a> remake. It is not a remake that will turn Space Station into a 3D shooter, MMORPG, etc. It is more like a remake of the engine - BYOND. The current main goal is to replicate Space Station 13 without lag.
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<div class="headers">Why?</div>
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The main problem of Space Station is that it is written in BYOND. This language is actually not that bad, but it is not fit for the Space Station requirements. It is really easy to create something with this language, but it is incredibly slow. It is impossible to make fun, complicated and non-laggy stuff like atmos, singularity or something else for Space Station 13. Space Station (or anything based on it) on BYOND always will be laggy, and it is really the thing that bothers me.
The main problem of Space Station is that it is written in BYOND. This language is actually not that bad, but it is not fit for the Space Station requirements. It is really easy to create something with this language, but is incredibly slow. It is impossible to make fun, complicated, and non-laggy stuff like atmos or the singularity for Space Station 13. Space Station (or anything based on it) on BYOND will always be laggy.
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<div class="headers">When?</div>
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The stress-test for v0.3.1 was conducted, and alsmost everything was fine. Hooray! Work on v0.4.0 in <a href="https://github.com/griefly/griefly/milestones">progress</a>.
The stress-test for v0.3.1 was conducted, and almost everything was fine. Hooray! Work on v0.4.0 in <a href="https://github.com/griefly/griefly/milestones">progresses</a>.
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