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Concept arts integrated into the combat system
The only "missing" point is converting the game from 720p to 1080p. For what I can tell, it's already 1080p, but it's being tested as 720p. I had to downscale the sprites for the battlers, they were occuping the whole screen. For the platforms, I decided to only hide the sprite: - The platforms might be used in a different area theme in the future - The characters already have their own shadow - Shadows have different sizes depending on what battler is "casting" it Closes gdquest-demos#53
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Original file line number | Diff line number | Diff line change |
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[gd_scene format=2] | ||
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[node name="ArenaTheme" type="Node2D"] | ||
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[node name="Background" type="Sprite" parent="."] | ||
position = Vector2( 960, 540 ) | ||
z_index = -1 | ||
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[node name="ForegroundElements" type="Node2D" parent="."] | ||
z_index = 1 | ||
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[gd_scene load_steps=5 format=2] | ||
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[ext_resource path="res://combat/background/ArenaTheme.tscn" type="PackedScene" id=1] | ||
[ext_resource path="res://assets/sprites/background/grasslands/grasslands.png" type="Texture" id=2] | ||
[ext_resource path="res://assets/sprites/background/grasslands/reek_1.png" type="Texture" id=3] | ||
[ext_resource path="res://assets/sprites/background/grasslands/reek_2.png" type="Texture" id=4] | ||
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[node name="Grasslands" instance=ExtResource( 1 )] | ||
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[node name="Background" parent="." index="0"] | ||
texture = ExtResource( 2 ) | ||
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[node name="Reek" type="Sprite" parent="ForegroundElements" index="0"] | ||
position = Vector2( 0, 940 ) | ||
texture = ExtResource( 3 ) | ||
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[node name="Reek3" type="Sprite" parent="ForegroundElements" index="1"] | ||
position = Vector2( 1670, 990 ) | ||
texture = ExtResource( 3 ) | ||
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[node name="Reek2" type="Sprite" parent="ForegroundElements" index="2"] | ||
position = Vector2( 1860, 940 ) | ||
texture = ExtResource( 4 ) | ||
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2 changes: 1 addition & 1 deletion
2
godot/combat/battlers/characters/Dan.tres → ...t/combat/battlers/characters/Godette.tres
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2 changes: 1 addition & 1 deletion
2
godot/combat/battlers/characters/Blue.tres → godot/combat/battlers/characters/Robi.tres
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