CITY OF THE DAMNED
City of the Damned is a simple fast-paced coffee-break roguelike inspired by a 7DRL entry "City of the Condemned" by Tapio (http://www.roguebasin.com/index.php?title=City_of_the_Condemned). It is written in Common Lisp using SDL.
August 5, 2018 v1.3.3
- Added a new terrain tile to the corrupted districts - dreadtubes. If you step on them, there is a 20% chance for them to fear you and all mobs around you.
- Added a new terrain tile to the corrupted districts - sludgeshrooms. If you step on them, there is a 20% chance for them to release spores that will deal anyone inside them 1-2 acid damage.
- Added a new terrain tile to the corrupted districts - razorthorns. If you step on them, they will deal 1 acid damage to you.
- Fixed a typo in the "Does not breathe" ability.
- You will see mob names when 'l'ooking at them.
- The Military raid and Military conquest missions will no longer have angels from the very start, angels can only start delayed in these missions now.
- Imps and Shadow imps will start with 2 power points during the Military raid and Military conquest missions.
- Angels will no longer try to conceal divinity when there is an enemy next to them.
- Humans will try to swim up if they feel a lack of oxygen.
- Added an option to replay the previous mission type with the same player faction.
See the CHANGELOG.txt file for the changes in the upcoming version.
Head to the Releases directory and grab the latest binary for your platform.
Refer to COMPILE-DEPENDECIES.txt for the Common Lisp library dependencies.
Refer to COMPILING.txt to learn how to set up Common Lisp and compile the game for Windows.