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Fix sprite loading #174

Merged
merged 4 commits into from
Feb 11, 2024
Merged

Fix sprite loading #174

merged 4 commits into from
Feb 11, 2024

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GDQR
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@GDQR GDQR commented Jan 5, 2024

change core width and clut width.
without this the width is the same if is below 64 and an error occurs with 32x"64 or more" images.
renderer_core_2d.cpp use packet2_utils_gs_add_texbuff_clut(packet, texBuffers.core, clutBuffer); and this function need the width be 64 or more.
texbuff_clut

GDQR and others added 3 commits December 28, 2023 09:16
fixes rsync issue and prevents files from disappearing:
rsync warning: some files vanished before they could be transferred (code 24)
Fixed rsync warning from copy source code to docker volume
This was referenced Jan 19, 2024
Comment on lines -276 to -279
for (int i = numPallete; i < 16; i++) {
memset(&clut[i], 0, sizeof(clut[i]));
}

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unnecessary function, this function already does it before:
memset(result->clut, 0, getTextureSize(8, 2, bpp32));

@h4570 h4570 changed the base branch from master to new-rel February 11, 2024 12:34
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h4570 commented Feb 11, 2024

Thank you for contribution.
I will test these changes along with other PRs on new, temporary new-rel branch.
Changes will be merged into master after my tests.

@h4570 h4570 merged commit f6ebd07 into h4570:new-rel Feb 11, 2024
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3 participants