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ChargedParticles-Jackson
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/* | ||
@title: Charged particle simulation | ||
@author: Jackson D. Smith | ||
@snapshot: image2.png | ||
*/ | ||
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const width = 125; | ||
const height = 125; | ||
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// I didn't know any JS before this project, | ||
// sorry for the *interesting* code :) | ||
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// arrow length | ||
const SCALING = 3.0; | ||
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// distance around charges to not draw vectors | ||
const MIN_DISTANCE = 10.0; | ||
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let path = [ | ||
[50, 80] | ||
]; | ||
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// granularity of simulation | ||
const dt = 0.1; | ||
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// time to run the simulation | ||
const TIME_LIMIT = 2000; | ||
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// partical inital velocity | ||
let velocity = [0, 0]; | ||
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// partical charge | ||
let part_charge = 1.0; | ||
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// [x, y], charge | ||
const charges = [ | ||
[ | ||
[125 / 2.0, 125 / 2.0 + 10], -2 | ||
], | ||
[ | ||
[125 / 2.0, 125 / 2.0 - 10], -2 | ||
], | ||
[ | ||
[125 / 2.0 + 20, 125 / 2.0], 3 | ||
], | ||
[ | ||
[125 / 2.0 - 20, 125 / 2.0], 3 | ||
] | ||
]; | ||
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// Where to place vector field | ||
const START_X = 20; | ||
const END_X = 105; | ||
const START_Y = 20; | ||
const END_Y = 105; | ||
const TICK = 5; | ||
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setDocDimensions(width, height); | ||
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function draw_dot(x, y, r) { | ||
const DOT_RADIUS = 1; | ||
const dot_turtle = new bt.Turtle() | ||
.up() | ||
.goTo([x, y - r]) | ||
.down() | ||
.arc(360, r); | ||
const path = dot_turtle.path; | ||
drawLines(path); | ||
} | ||
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function draw_charge(x, y, chg) { | ||
draw_dot(x, y, Math.abs(chg)) | ||
if (chg > 0) { | ||
draw_plus(x, y, chg / 1.3); | ||
} else { | ||
draw_minus(x, y, chg / 1.3); | ||
} | ||
} | ||
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function draw_plus(x, y, s) { | ||
drawLines([ | ||
[ | ||
[x - s / 2.0, y], | ||
[x + s / 2.0, y] | ||
] | ||
]); | ||
drawLines([ | ||
[ | ||
[x, y - s / 2.0], | ||
[x, y + s / 2.0] | ||
] | ||
]); | ||
} | ||
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function draw_minus(x, y, s) { | ||
drawLines([ | ||
[ | ||
[x - s / 2.0, y], | ||
[x + s / 2.0, y] | ||
] | ||
]); | ||
} | ||
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function draw_vec(vector, x, y) { | ||
const endpoint = [x + vector[0] * SCALING, y + vector[1] * SCALING]; | ||
const lines = [ | ||
[ | ||
[x, y], | ||
endpoint | ||
] | ||
]; | ||
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drawLines(lines); | ||
bt.trim(lines, 0.5, 1); | ||
bt.rotate(lines, 45, endpoint); | ||
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drawLines(lines); | ||
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bt.rotate(lines, -90, endpoint); | ||
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drawLines(lines); | ||
} | ||
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function dist(pos1, pos2) { | ||
return mag(vec_sub(pos1, pos2)) | ||
} | ||
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function mag(vec) { | ||
let x, y; | ||
[x, y] = vec; | ||
return Math.sqrt(x * x + y * y); | ||
} | ||
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function vec_sub(vec1, vec2) { | ||
const x = vec1[0] - vec2[0]; | ||
const y = vec1[1] - vec2[1]; | ||
return [x, y] | ||
} | ||
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function norm(vec) { | ||
return [vec[0] / mag(vec), vec[1] / mag(vec)] | ||
} | ||
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// draw all the charges | ||
for (var i = 0; i < charges.length; i++) { | ||
var c = charges[i]; | ||
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const pos = c[0]; | ||
const charge = c[1]; | ||
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draw_charge(pos[0], pos[1], charge); | ||
} | ||
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// draw all the arrows | ||
for (var x = START_X; x < END_X; x += TICK) { | ||
loop: for (var y = START_Y; y < END_Y; y += TICK) { | ||
var vector = [0, 0]; | ||
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for (var i = 0; i < charges.length; i++) { | ||
var c = charges[i]; | ||
const pos = c[0]; | ||
const charge = -c[1]; | ||
const distance = dist(pos, [x, y]); | ||
if (Math.abs(distance) < MIN_DISTANCE) { | ||
vector = [0, 0]; | ||
continue loop; | ||
} | ||
const u = norm(vec_sub(pos, [x, y])); | ||
vector[0] += u[0] * charge / (distance * distance); | ||
vector[1] += u[1] * charge / (distance * distance); | ||
} | ||
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draw_vec(norm(vector), x, y); | ||
} | ||
} | ||
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// simulate the charged particles path | ||
out: | ||
for (var t = 0; t < TIME_LIMIT; t += dt) { | ||
let vector = [0, 0]; | ||
let x = path[path.length - 1][0]; | ||
let y = path[path.length - 1][1]; | ||
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for (var i = 0; i < charges.length; i++) { | ||
var c = charges[i]; | ||
const pos = c[0]; | ||
const charge = -c[1]; | ||
const distance = dist(pos, [x, y]); | ||
if (Math.abs(distance) < Math.abs(charge)) { | ||
vector = [0, 0]; | ||
break out; | ||
} | ||
const u = norm(vec_sub(pos, [x, y])); | ||
vector[0] += u[0] * charge * part_charge / (distance * distance); | ||
vector[1] += u[1] * charge * part_charge / (distance * distance); | ||
} | ||
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let dv = [vector[0] * dt, vector[1] * dt] | ||
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velocity = [velocity[0] + dv[0], velocity[1] + dv[1]]; | ||
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let ds = [velocity[0] * dt, velocity[1] * dt]; | ||
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let s = [x + ds[0], y + ds[1]]; | ||
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path.push(s); | ||
} | ||
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drawLines([path]); |
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