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Merge pull request #554 from SwiftyProgrammer690/main
Add Soko Quest to the game library
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/* | ||
@title: soko_quest | ||
@author: swarit choudhari | ||
Instructions: | ||
- W to move up | ||
- A to move left | ||
- S to move down | ||
- D to move right | ||
- J to reset level | ||
- Get the player in the "golden g" to continue and push different types of bricks | ||
around to get a path to the "golden g" | ||
Good Luck and I hope youenjoy the game! | ||
*/ | ||
|
||
const player = "p"; | ||
const block = "b"; | ||
const wall = "w"; | ||
const brick = "j"; | ||
const goal = "g"; | ||
const super_block = "s"; | ||
const super_brick = "z" | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
............DDDD | ||
..DDDDDDDDDDD00D | ||
.DD000000000000D | ||
.D0000000000000D | ||
.D0000000000000D | ||
.D000010000000D. | ||
..D0111111000D.. | ||
..D010110100D... | ||
..D010110110D... | ||
..D011111110D... | ||
..D011111110D... | ||
..D001111100D... | ||
...DD00000DD.... | ||
.....D0D0D...... | ||
......000....... | ||
......0.0.......`], | ||
[ block, bitmap` | ||
................ | ||
................ | ||
................ | ||
....CCCCCCCCCC.. | ||
....C....C...C.. | ||
....C....C...C.. | ||
....CCCCCCCCCC.. | ||
....C....C...C.. | ||
....CCCCCCCCCC.. | ||
....C....C...C.. | ||
....CCCCCCCCCC.. | ||
....C....C...C.. | ||
....CCCCCCCCCC.. | ||
................ | ||
................ | ||
................`], | ||
[ wall, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`], | ||
[ brick, bitmap` | ||
0000000000000000 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
0CCCCCCCCCCCCCC0 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
0CCCCCCCCCCCCCC0 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
0CCCCCCCCCCCCCC0 | ||
033C33C33C33C330 | ||
033C33C33C33C330 | ||
0000000000000000`], | ||
[ goal, bitmap` | ||
................ | ||
....FFFFFFFF.... | ||
...FFFFFFFFFF... | ||
..FFCCCCCCCCFF.. | ||
.FFFCFFFFFFFFFF. | ||
.FFFCFFFFFFFFFF. | ||
.FFFCFFFFFFFFFF. | ||
.FFFCFFFFFFFFFF. | ||
.FFFCFFFCCCCFFF. | ||
.FFFCFFFFFFCFFF. | ||
.FFFCFFFFFFCFFF. | ||
.FFFCFFFFFFCFFF. | ||
..FFCCCCCCCCFF.. | ||
...FFFFFFFFFF... | ||
....FFFFFFFF.... | ||
................` ], | ||
[ super_block, bitmap` | ||
................ | ||
................ | ||
................ | ||
....4444444444.. | ||
....4......4.4.. | ||
....44444..4.4.. | ||
....4...444444.. | ||
....4......4.4.. | ||
....44444..4.4.. | ||
....4...444444.. | ||
....4......4.4.. | ||
....4......4.4.. | ||
....4444444444.. | ||
................ | ||
................ | ||
................` ], | ||
[ super_brick, bitmap` | ||
0000000000000000 | ||
0444C444C444C440 | ||
0444C444C444C440 | ||
0CCCCCCCCCCCCCC0 | ||
0444C444C444C440 | ||
0444C444C444C440 | ||
0CCCCCCCCCCCCCC0 | ||
0444C444C444C440 | ||
0444C444C444C440 | ||
0CCCCCCCCCCCCCC0 | ||
0444C444C444C440 | ||
0444C444C444C440 | ||
0CCCCCCCCCCCCCC0 | ||
0444C444C444C440 | ||
0444C444C444C440 | ||
0000000000000000` ] | ||
); | ||
|
||
setSolids([player, block, brick, wall, super_block, super_brick]) | ||
|
||
let level = 0; | ||
const levels = [ | ||
map` | ||
.pw.w...j... | ||
..w.w.b.j... | ||
..w.w...w... | ||
b.w.w...w.g. | ||
jjwwwjjjwwww | ||
........b... | ||
............ | ||
............ | ||
............`, | ||
map` | ||
p.wwwwwwwww | ||
..wwwwwwwww | ||
..www.jj.ww | ||
..www..g.ww | ||
bbwwwjbj.ww | ||
jjwww.jjwww | ||
......b..ww | ||
.........ww | ||
.........ww`, | ||
map` | ||
wwwwwwwwwwwwwwwwwwwwwwwwwww | ||
wwwwwwwwwwwwwwwwwwwwwwwwwww | ||
ww....j.......j.......wwwww | ||
ww...bj..j...bj......bwwwww | ||
ww....wwwwwwwwwwwwwwjjwwwww | ||
wwj.jjw.....j......w..wwwww | ||
ww....w....bj..j...w..wwwww | ||
wwjjjjw.....j..j...w..wwwww | ||
ww..b.w..wwwwwwww..w..wwwww | ||
ww....w..w......w..w..wwwww | ||
ww....w.jw.....gw..w..wwwww | ||
ww....w..w......w..wb.wwwww | ||
wwjj.jw..w..wwwww..wjjwwwww | ||
ww....wjjw.....jb..w..wwwww | ||
ww....wb.w.....j...w..wwwww | ||
wwjjjjw..wwwwwwwwwww.jwwwww | ||
ww.b..w......j..j.....wwwww | ||
ww....w......j..jb....wwwww | ||
ww..p.w.........j.....wwwww | ||
wwwwwwwwwwwwwwwwwwwwwwwwwww | ||
wwwwwwwwwwwwwwwwwwwwwwwwwww | ||
wwwwwwwwwwwwwwwwwwwwwwwwwww`, | ||
map` | ||
...z...jj.g | ||
...z...jj.. | ||
...z..z.j.. | ||
p.sz..z.... | ||
...z..z.... | ||
...z..z....`, | ||
map` | ||
pw.z......w....... | ||
.wsszz....w....... | ||
.w....w...wg....w. | ||
bw....w...w.....w. | ||
jwzzzzw...wwwwwww. | ||
..s...w......j..w. | ||
......w...w.bj..w. | ||
.j..s.w...w..j.... | ||
......w...w..j....`, | ||
map` | ||
.p.wzzwww........ | ||
...wzzzww........ | ||
.b.w.zzz.....wwww | ||
jjww.szzz....j... | ||
.......zz....j..g | ||
.....www.....j... | ||
.....www.....wwww | ||
.....www......... | ||
.....www.........`, | ||
map` | ||
p...zz...z | ||
..szz...zz | ||
..zz...zz. | ||
.zz...zz.. | ||
zz...zz... | ||
z...zz...g` | ||
]; | ||
|
||
const audio = { | ||
theme: tune` | ||
234.375: d5~234.375, | ||
234.375: d5~234.375, | ||
234.375: c5~234.375, | ||
234.375: d5~234.375, | ||
234.375: d5~234.375, | ||
234.375: c5~234.375, | ||
234.375: d5~234.375, | ||
234.375: e5~234.375, | ||
234.375: e5~234.375, | ||
234.375: d5~234.375, | ||
234.375: e5~234.375, | ||
234.375: d5~234.375, | ||
234.375: c5~234.375, | ||
234.375: c5~234.375, | ||
234.375: d5~234.375, | ||
234.375: b5~234.375, | ||
234.375: a5~234.375, | ||
234.375, | ||
234.375: e4~234.375, | ||
234.375: e4~234.375, | ||
234.375: g4~234.375, | ||
234.375: g4~234.375, | ||
234.375: b4~234.375, | ||
234.375: b4~234.375, | ||
234.375: d5~234.375, | ||
234.375: d5~234.375, | ||
234.375: f5~234.375, | ||
234.375: e5~234.375, | ||
234.375: d5~234.375, | ||
234.375: c5~234.375, | ||
234.375: b4~234.375, | ||
234.375: c5~234.375`, | ||
nextLevel: tune` | ||
215.8273381294964, | ||
215.8273381294964: a4~215.8273381294964, | ||
215.8273381294964: b4~215.8273381294964, | ||
215.8273381294964: c5~215.8273381294964, | ||
215.8273381294964: b5~215.8273381294964, | ||
215.8273381294964: a5~215.8273381294964, | ||
215.8273381294964: g5~215.8273381294964, | ||
215.8273381294964: f5~215.8273381294964, | ||
5179.856115107914`, | ||
step: tune` | ||
99.00990099009901, | ||
49.504950495049506: b4~49.504950495049506, | ||
49.504950495049506: c4~49.504950495049506, | ||
1386.1386138613861`, | ||
reset: tune` | ||
179.64071856287424: b4~179.64071856287424, | ||
179.64071856287424, | ||
179.64071856287424: e4~179.64071856287424, | ||
179.64071856287424: f4~179.64071856287424, | ||
179.64071856287424: f4~179.64071856287424, | ||
179.64071856287424, | ||
179.64071856287424: g4~179.64071856287424, | ||
4491.017964071856` | ||
}; | ||
|
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const currentLevel = levels[level]; | ||
setMap(levels[level]); | ||
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|
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setPushables({ | ||
[ player ]: [block] + [super_block], | ||
[ block ] : [brick], | ||
[ super_block ] : [super_brick], | ||
[ super_brick ] : [super_brick] | ||
}); | ||
|
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onInput("s", () => { | ||
getFirst(player).y += 1 | ||
playTune(audio.step); | ||
}); | ||
|
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onInput("w", () => { | ||
getFirst(player).y -= 1 | ||
playTune(audio.step); | ||
}); | ||
|
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onInput("d", () => { | ||
getFirst(player).x += 1 | ||
playTune(audio.step); | ||
}); | ||
|
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onInput("a", () => { | ||
getFirst(player).x -= 1 | ||
playTune(audio.step); | ||
}); | ||
|
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onInput("j", () => { | ||
const currentLevel = levels[level]; | ||
if (currentLevel !== undefined) { | ||
// clearText(); | ||
playTune(audio.reset); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
|
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afterInput(() => { | ||
const numberCovered = tilesWith(goal, player).length; | ||
const targetNumber = tilesWith(goal).length; | ||
|
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if (numberCovered === targetNumber) { | ||
level = level + 1; | ||
|
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const currentLevel = levels[level]; | ||
|
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if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
playTune(audio.nextLevel); | ||
} else { | ||
playTune(audio.theme); | ||
addText("you = winner!", { y: 6, x: 1, color: color`F` }); | ||
} | ||
} | ||
}); |
12a89c2
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Successfully deployed to the following URLs:
sprig – ./
sprig-git-main.hackclub.dev
editor.sprig.hackclub.com
sprig.hackclub.dev