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Develop #34

Merged
merged 35 commits into from
Feb 28, 2018
Merged

Develop #34

merged 35 commits into from
Feb 28, 2018

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ddabble
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@ddabble ddabble commented Feb 22, 2018

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ddabble and others added 30 commits February 12, 2018 17:42
It rotates towards the magic book sign in the menu level.
Idle sounds are played less synchronously and more frequently.

Also, all enemy sounds can be heard from farther away.
Also, enemies die at the soonest possible time, instead of always after 4 seconds.
They also play an idle sound if the enemy is the first of its type to spawn during that wave, to warn the player of what types of enemies have spawned.
Added fog and made a skybox for menu scene
Added fog to level1
Mushrooms, flowers and butterflies.
...to be slightly less in the way.
"Optimized transform hierarchy".
hackerspacevr and others added 5 commits February 21, 2018 23:33
Also rotated the baby penguins in level2 to look at the tower the player spawns in.
...by requiring the player to squeeze the trigger slightly more, to avoid loading a level by barely grazing the trigger.
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Jobba

@timmychan97 timmychan97 merged commit 7c0e747 into master Feb 28, 2018
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4 participants