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Develop #34
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Develop #34
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It rotates towards the magic book sign in the menu level.
Idle sounds are played less synchronously and more frequently. Also, all enemy sounds can be heard from farther away.
Also, enemies die at the soonest possible time, instead of always after 4 seconds.
They also play an idle sound if the enemy is the first of its type to spawn during that wave, to warn the player of what types of enemies have spawned.
Added fog and made a skybox for menu scene Added fog to level1
Mushrooms, flowers and butterflies.
...to be slightly less in the way.
"Optimized transform hierarchy".
Also rotated the baby penguins in level2 to look at the tower the player spawns in.
...by requiring the player to squeeze the trigger slightly more, to avoid loading a level by barely grazing the trigger.
timmychan97
approved these changes
Feb 28, 2018
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Jobba
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