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Fix misc. #49

Merged
merged 14 commits into from
Oct 17, 2021
Merged

Fix misc. #49

merged 14 commits into from
Oct 17, 2021

Commits on Oct 11, 2021

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  3. Moved class enums to outside of class

    It might be a better idea to move the enums to separate files, but this will do for now.
    ddabble committed Oct 11, 2021
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  4. Code cleanup

    ddabble committed Oct 11, 2021
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  5. Made Interactable an abstract class

    Also reordered some of the overridden methods, so that they appear in the same order as in the abstract class.
    ddabble committed Oct 11, 2021
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  6. Made PlayerStateController.interactables a set

    This removes the need to check whether an element exists in the set, which is fairly inefficient compared to just using a set.
    ddabble committed Oct 11, 2021
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  7. Added debug variable for current player state

    This makes the value of `CurrentState` visible in the inspector, but unable to be written to.
    ddabble committed Oct 11, 2021
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  8. Only update/set focused interactable in specific states

    This fixes a bug that let the player change the direction of nearby towers while in the turret selection menu.
    ddabble committed Oct 11, 2021
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  10. Reordered Unity event method

    ddabble committed Oct 11, 2021
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Commits on Oct 16, 2021

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  2. Merge remote-tracking branch 'origin/develop' into fix/misc

    # Conflicts:
    #	Assets/Scripts/Player/PlayerStateController.cs
    #	Assets/Scripts/Player/PlayerUi.cs
    ddabble committed Oct 16, 2021
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  4. Code cleanup

    ddabble committed Oct 16, 2021
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