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personal and university projects developed during my graduation of Computer Engineering

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Random projects

Some personal and university projects developed during my graduation of Computer Engineering at UTFPR.

Operational System - 2021

A (very rudimentary) operational system made in C for the discipline of Operational Systems. 6th semester.

VHDL microprocessor - 2020

A microprocessor made in VHDL for the discipline of Computer Architecture. 5th semester.

DSatur algorithm - 2019

An implementation of the DSatur algorithm in 17 lines of Python (without imports) for the discipline of Discrete Mathematics. 4th semester.

Snake simple artificial intelligence - 2019

A basic neural network + genetic algorithm applied for the game Snake, developed in JavaScript with Brain.js and Processing.js. 3rd semester. Check it out on Youtube.

2D platform game - 2019

A basic 2D platform game developed in C++ with SFML for the discipline of Objected Oriented Programming during my 2nd semester of graduation. Check it out on Youtube.

Snake on console - 2019

A clone of the game Snake in C++, using the terminal console and ASCII characters to render the game. 2nd semester.

Elastic collision - 2018

Graphical simulation of elastic collision between balls using C++ and SDL2. Developed as an extra assignment for the discipline of Physics I. Check it out on Youtube.

2048 on console - 2018

A clone of the famous game 2048 in C, using the terminal console and ASCII characters to render the game. 1st semester.

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