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// Copyright 2016 The Ebiten Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
||
package twenty48 | ||
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import ( | ||
"fmt" | ||
"math/rand" | ||
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"github.com/hajimehoshi/ebiten" | ||
"github.com/hajimehoshi/ebiten/ebitenutil" | ||
) | ||
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type Board struct { | ||
size int | ||
tiles map[*Tile]struct{} | ||
} | ||
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func NewBoard(size int) *Board { | ||
b := &Board{ | ||
size: size, | ||
tiles: map[*Tile]struct{}{}, | ||
} | ||
for i := 0; i < 2; i++ { | ||
b.addRandomTile() | ||
} | ||
return b | ||
} | ||
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func (b *Board) addRandomTile() bool { | ||
cells := make([]bool, b.size*b.size) | ||
for t := range b.tiles { | ||
i := t.x + t.y*b.size | ||
cells[i] = true | ||
} | ||
availableCells := []int{} | ||
for i, b := range cells { | ||
if b { | ||
continue | ||
} | ||
availableCells = append(availableCells, i) | ||
} | ||
if len(availableCells) == 0 { | ||
return false | ||
} | ||
c := availableCells[rand.Intn(len(availableCells))] | ||
v := 2 | ||
if rand.Intn(10) == 0 { | ||
v = 4 | ||
} | ||
x := c % b.size | ||
y := c / b.size | ||
t := NewTile(v, x, y) | ||
b.tiles[t] = struct{}{} | ||
return true | ||
} | ||
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func (b *Board) Move(dir Dir) { | ||
b.addRandomTile() | ||
} | ||
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func (b *Board) Draw(screen *ebiten.Image) error { | ||
posToTile := map[int]*Tile{} | ||
for t := range b.tiles { | ||
i := t.x + t.y*b.size | ||
posToTile[i] = t | ||
} | ||
str := "" | ||
for j := 0; j < b.size; j++ { | ||
for i := 0; i < b.size; i++ { | ||
t := posToTile[i+j*b.size] | ||
if t != nil { | ||
str += fmt.Sprintf("[%4d]", t.value) | ||
} else { | ||
str += "[ ]" | ||
} | ||
} | ||
str += "\n" | ||
} | ||
ebitenutil.DebugPrint(screen, str) | ||
return nil | ||
} |
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// Copyright 2016 The Ebiten Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
|
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package twenty48 | ||
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import ( | ||
"math/rand" | ||
"time" | ||
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"github.com/hajimehoshi/ebiten" | ||
) | ||
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func init() { | ||
rand.Seed(time.Now().UnixNano()) | ||
} | ||
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const ( | ||
ScreenWidth = 420 | ||
ScreenHeight = 600 | ||
boardSize = 4 | ||
) | ||
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type Game struct { | ||
input *Input | ||
board *Board | ||
} | ||
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func NewGame() *Game { | ||
return &Game{ | ||
input: NewInput(), | ||
board: NewBoard(boardSize), | ||
} | ||
} | ||
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func (g *Game) Update() error { | ||
if err := g.input.Update(); err != nil { | ||
return err | ||
} | ||
if dir, ok := g.input.Dir(); ok { | ||
g.board.Move(dir) | ||
} | ||
return nil | ||
} | ||
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func (g *Game) Draw(screen *ebiten.Image) error { | ||
if err := g.board.Draw(screen); err != nil { | ||
return err | ||
} | ||
return nil | ||
} |
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// Copyright 2016 The Ebiten Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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package twenty48 | ||
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import ( | ||
"github.com/hajimehoshi/ebiten" | ||
) | ||
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type Dir int | ||
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const ( | ||
DirUp Dir = iota | ||
DirRight | ||
DirDown | ||
DirLeft | ||
) | ||
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func (d Dir) Vector() (x, y int) { | ||
switch d { | ||
case DirUp: | ||
return 0, -1 | ||
case DirRight: | ||
return 1, 0 | ||
case DirDown: | ||
return 0, 1 | ||
case DirLeft: | ||
return -1, 0 | ||
} | ||
panic("not reach") | ||
} | ||
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type Input struct { | ||
keyState map[ebiten.Key]int | ||
} | ||
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func NewInput() *Input { | ||
return &Input{ | ||
keyState: map[ebiten.Key]int{}, | ||
} | ||
} | ||
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var ( | ||
dirKeys = map[ebiten.Key]Dir{ | ||
ebiten.KeyUp: DirUp, | ||
ebiten.KeyRight: DirRight, | ||
ebiten.KeyDown: DirDown, | ||
ebiten.KeyLeft: DirLeft, | ||
} | ||
) | ||
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func (i *Input) Update() error { | ||
for k := range dirKeys { | ||
if ebiten.IsKeyPressed(k) { | ||
i.keyState[k]++ | ||
} else { | ||
i.keyState[k] = 0 | ||
} | ||
} | ||
return nil | ||
} | ||
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func (i *Input) Dir() (Dir, bool) { | ||
for k, d := range dirKeys { | ||
if i.keyState[k] == 1 { | ||
return d, true | ||
} | ||
} | ||
return 0, false | ||
} |
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// Copyright 2016 The Ebiten Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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package twenty48 | ||
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type Tile struct { | ||
value int | ||
x int | ||
y int | ||
} | ||
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func NewTile(value int, x, y int) *Tile { | ||
return &Tile{ | ||
value: value, | ||
x: x, | ||
y: y, | ||
} | ||
} |
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@@ -0,0 +1,45 @@ | ||
// Copyright 2016 The Ebiten Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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package main | ||
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import ( | ||
"log" | ||
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"github.com/hajimehoshi/ebiten" | ||
"github.com/hajimehoshi/ebiten/examples/2048/2048" | ||
) | ||
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var ( | ||
game = twenty48.NewGame() | ||
) | ||
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func update(screen *ebiten.Image) error { | ||
if err := game.Update(); err != nil { | ||
return err | ||
} | ||
if ebiten.IsRunningSlowly() { | ||
return nil | ||
} | ||
if err := game.Draw(screen); err != nil { | ||
return err | ||
} | ||
return nil | ||
} | ||
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func main() { | ||
if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 1, "2048 (Ebiten Demo)"); err != nil { | ||
log.Fatal(err) | ||
} | ||
} |