NUU is to be an open-source (massive) multiplayer game of space trade and combat: demo. That means it's free :P
It's excellent open-source cousin naev currently lends NUU it's assets. It's a very nice singleplayer game packed with ages of fun and it is still being extended and improved. Like naev, NUU is heavily inspired by Ambrosia Software's Escape Velocity. Still worth it's money. And just so it happens - naev uses assets which in turn are partly attributable to the Vega Strike project. So everyone's related :> A strong pointer to Spacewar! should also be cast, explaining the continuous efforts to enable gravity in a playable way :) (at least we have funky orbits now :>)
A tip of the hat should also be extended to Endless Sky another excellent EV-esque open-source project.
The 22nd - mankind at it's best. Despite numerous warnings and attempts to prevent it - dating back into the early 21st - Earth has been overrun by the drones it's own creation. But you know... we had used it all up and left a stinking pile garbage there - which covered most of the surface. So we weren't going to use it that much anymore...
But now Her Majesty the Kernel has conquered Luna and is scheming to take the last human strongholds: Mars and the colonies of the Jupiter-system!!! For the past few months we've been struggling to keep the human race afloat and breathing...
- Multiplayer Ships
- Dock with another ship
- Let other players dock
- EVA using your EXS-01 Exosuit
- Take the helm
- Man a turret
- Sit in a fighter ready to be launched into mayhem
- Engine burns and jumps consume fuel, regeneration
- Dock with another ship
- Missiles dumb and seeker
- Beams short-range but deadly
- Projectiles plasma, blasters or real-metal
- Fighter Bays AI escorts or real players
- Loot applies for all inhabitants of a vehicle
- Cargo Boxes: Items (upgrade blueprints, one level per collect)
- Asteroids: Resources (crafting/building/trading)
- Ships: collect debris of each ship type to reverse-engineer their blueprints
- Trader AI's for Loot
- Drones in seek-and-destroy mode
sudo npm -g install coffeescript npm install coffee tools/build.coffee deps
Running the server
coffee tools/build.coffee run
To debug the server (with the nodejs debugger) just replace run with debug.
Direct you browser to the following url, once the game is loaded you will be prompted to login.
- Right now we only support Chrome/Chromium (Firefox works sometimes ;)
- Enable WebGL for the best gfx-experience (chrome://flags)
- The first login registers your user (blank password works)
- Press 'h' for help ;)
- Toggle mouse-turn (on by default) using the Z button (on QWERTY)
|alt||Match target speed|
|ctrl||Target closest enemy|
|shift||Target next class|
|shift||Weapon next primary|
|alt||Weapon next secondary|
These are the default keybindings as found on as US/QWERTY-keyboard. You can change them in the Help-dialog.
|J||Jump to target|
|Q||Land / Dock / Enter Orbit|
|shift-Tab||Launch / Undock|
|Digit1||Next weapon (primary)|
|Digit2||Next weapon (secondary)|
|L||Open Settings dialog|
|shift-Digit1||Previous weapon (primary)|
|shift-Digit2||Previous weapon (secondary)|
|shift-Enter||Show / hide console|
|shift-Slash||Show about / license|
|O||Show main menu|
|R||Target closest asteroid|
|E||Target closest enemy|
|U||Target closest target|
|W||Target next class|
|S||Target prev class|
|Tab||Toggle Land / Dock / Orbit|
|alt-Enter||Toggle Scanner FS|
|Equal||Zoom scanner in|
|Minus||Zoom scanner out|
- c) 1999-2002 Sebastian Glaser email@example.com (as EVArena)
- c) 2002-2003 Sebastian Glaser firstname.lastname@example.org (as Uprising)
- c) 2003-2004 Sebastian Glaser email@example.com (as U)
- c) 2006 Sebastian Glaser firstname.lastname@example.org (as Uu)
- c) 2007-2019 Sebastian Glaser email@example.com
- c) 2007-2019 flyc0r
The nuu project intends to use all the asset files according to their respective licenses.
nuu currently uses the graphics and sound assets of the excellent naev project, which in turn are partly attributable to the Vega Strike project.
All assets are downloaded from their source repo to the contrib folder during the build process and LICENSE information is copied to the build directory, as well as being made available in the client's about-screen and the server-splash.
Licensed under GNU GPLv3
nuu is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
nuu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this software; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Clarifications regarding commercial use
Besides the fact that NUU is not production-quality code and is not recommended for commercial use at the time being, you are - within the boundaries of the GNU GPLv3 - explicitly allowed to run and modify NUU for commercial purposes. This does not include any assets like images or sounds, which have their own respective licenses. Keep in mind to share patches to the source-code, uphold the license, and respect the attribution rights of the original authors of code and assets.
TLDR: This game is mostly an engine, any derivate engine must be GPLv3 or higher. Simple as pie.