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connect-four

Connect-four with MiniMax algorithm and SFML 2.3.2 (https://www.sfml-dev.org)

https://youtu.be/YjcK1rsN9r0

Three different versions are implemented:

  1. Classic MiniMax
  2. NegaMax
  3. NegaMax with Alpha Beta Pruning

Difficulty level is set with the depth of computation:

  1. Easy = 1
  2. Medium = 5
  3. Hard = 9

Using difficulty level Hard it is necessary to use alpha beta pruning due to the processing time.

Game UI

game-ui

Menu

menu

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Connect-four with MiniMax algorithm and SFML 2.3.2 (https://www.sfml-dev.org)

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