-
Notifications
You must be signed in to change notification settings - Fork 86
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
The examples are stale #54
Comments
Stale, as in -- they don't represent the version of the API released on Hackage. |
The API released on Hackage is older than found in the |
@deepfire I've been using sdl2 recently and I found that |
There seem to exist three parallel efforts at developing SDL2 bindings. This may be off-topic but, what was wrong with hsSDL2? |
|
By beat us you mean "these bindings cover more", or @polarina released to hackage before you did? For what is worth, Magic Cookies uses hsSDL2, and so do the breakout for Android and the graphic adventure. In my opinion, it's best to have several packages (image, mixer, etc.). Each one takes some space, and not all are required for every game. On PC it may not matter, but it does on Android. |
@ivanperez-keera I mean both. We are not trying to package the extensions to SDL2, but we do want to provide low-level bindings and high-level bindings in the same library. Splitting them doesn't really buy us much (other than maybe shedding some dependencies, but we've agreed to deal with that if people can demonstrate it's a problem). |
It's going to be very difficult to gather "proof" until I recompile a game with the new API. That may take a substantial amount of time :( Unfortunately, we realised that space was becoming a problem quite late in the development process. We were hoping that the compiler would remove unused code, but that's not the case with the Android backend because the regions in the object files are not fine grained enough. This is obviously not meant to influence any decision at this point (plus the library is yours), and probably this thread is not the place either. Maybe it would be a good idea to have a mailing list for all things game development in Haskell (if there isn't one already). |
All we have right now is the |
Not quite all -- I started /r/haskellgamedev some months back, and would be On Mon, May 18, 2015 at 1:14 PM, Oliver Charles notifications@github.com
|
For example (after fixing
import SDL
):The text was updated successfully, but these errors were encountered: