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Buffe code is perfect in features, we have awesome tools but their used is marred by self obfuscated design.
We should derive buffer into Streams and Buffers.
Buffers wil be stream containers, That would make working with interleaved data easier and allow more easy stream binding.
In fact opengl has the same semantic and we can make it better.
Allocation should be provided by classes explicitly stated as 'Allocators' because current impl is self allocating, makes it hard to understand how to work with them.
The text was updated successfully, but these errors were encountered:
Buffe code is perfect in features, we have awesome tools but their used is marred by self obfuscated design.
We should derive buffer into Streams and Buffers.
Buffers wil be stream containers, That would make working with interleaved data easier and allow more easy stream binding.
In fact opengl has the same semantic and we can make it better.
Allocation should be provided by classes explicitly stated as 'Allocators' because current impl is self allocating, makes it hard to understand how to work with them.
The text was updated successfully, but these errors were encountered: