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Releases: hecomi/uRaymarching

v2.3.0 has been released

08 May 05:49
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Updates

  • URP: Added Depth Normals path
    • Added support for SSAO using Depth Normals
  • URP: Decal support
  • URP: Deferred rendering support
  • URP: Clear Coat

Screen Shot 2022-04-24 at 16 48 26

Screen Shot 2022-04-24 at 23 29 25

v2.2.0 Released

08 Nov 14:18
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Update

  • Support UPM - You can use uRaymarching by registering the following URLs to Package Manager.
    • https://github.com/hecomi/uShaderTemplate.git#upm
    • https://github.com/hecomi/uRaymarching.git#upm

v2.1.1 Released

23 Aug 13:03
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Bug Fix

  • fix shadow pass in VR

Details

I found a shdaow problem in VR when I tried to publish my first world* to VRChat.

コメント 2020-08-01 180430

The shadow in the right eye looked strange. This was caused because _WorldSpaceCameraPos indicated the position in the left eye. So to solve the problem, I've used UNITY_MATRIX_I_V._m03_m13_m23 instead of the built-in variable.

* The demo: https://twitter.com/i/status/1287778228296282116
* The link to the VRChat world: https://www.vrchat.com/home/launch?worldId=wrld_0572ac92-5a4b-403c-803b-aa88d3852f20

v2.1.0 Released

27 Jun 15:03
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  • Add NormalDelta so that you can change the delta value used when calculating normals by differentiating distance function (default has been 1e-4).

normaldelta

You have to recovert all shaders by pressing Reconvert All button if you update uRaymarching from the old ones.

v2.0.1 Released

05 Jan 09:34
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Update

  • Add HexFloor example for UniversalRP.

スクリーンショット 2020-01-05 18 29 57

v2.0.0 Released

05 Jan 09:00
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Update

  • Support UniversalRP 🎉.

Details

Add two templates for UniversalRP:

  • uRaymarching/UniversalRP/Lit
    • Same lighting as built-in lit shader (Universal Render Pipeline/Lit)
  • uRaymarching/UniversalRP/Unlit
    • Same lighting as built-in unlit shader (Universal Render Pipeline/Unlit)

Lit

スクリーンショット 2020-01-05 17 55 29

Unlit

スクリーンショット 2020-01-05 17 55 54

Please see the document page for futher details:

v1.0.3 Released

17 Feb 10:03
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Bug Fix

  • Fix Follow Object Scale related bug #18

v1.0.2 Released

16 Feb 06:51
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Bug Fix

v1.0.1 Released

27 Jan 14:53
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Bug Fix

  • Support Unity 5.6.x
  • Fix bug in Mac
  • Fix other small bugs.

uRaymarching v1.0.0 Released! 🎉

22 Jan 14:05
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Updates

  • Forward Rendering ✨ (Standard / Standard Transparent / Unlit / Unlit Transparent)
  • VR ready 👓 (please see Known Issues for more details)
  • Remove RaymarchingObject and now only material is needed to do object-space raymarching.
  • RaymarchingRenderer doesn't use OnWillRenderObject anymore and automatically registers CommandBuffers to all cameras.