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- Support UniversalRP
Add two templates for UniversalRP:
- Same lighting as built-in lit shader (Universal Render Pipeline/Lit)
- Same lighting as built-in unlit shader (Universal Render Pipeline/Unlit)
Please see the document page for futher details:
- Forward Rendering
✨(Standard / Standard Transparent / Unlit / Unlit Transparent)
- VR ready
👓(please see Known Issues for more details)
RaymarchingObjectand now only material is needed to do object-space raymarching.
OnWillRenderObjectanymore and automatically registers
CommandBuffersto all cameras.
- Fix shadow artifacts caused on clipped surfaces #3
- Fix Metal-related bugs
- Fix depth bug caused when using Metal.
- Fix shadow bug caused when using Metal or DX11.