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V2.24.0 Release

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@holance holance released this 09 May 22:20
· 3 commits to master since this release
ee87a2f

[2.24.0] - 2023-05-09

Added

  1. Adding IncreaseSwapchainFPS property for sharpdx wpf viewport for disable/enable FPS increasing feature. (WPF.SharpDX/UWP/WinUI)
  2. Adds additional 2D offset property for billboards. (WPF.SharpDX/UWP/WinUI)

Improvement

  1. Simplify topology setting in device context. (WPF.SharpDX/UWP/WinUI)
  2. Adds dedicated thread for processing non-rendering related tasks in DefaultRenderHost. (WPF.SharpDX/UWP/WinUI)
  3. Make the guid setter of ShaderResourceViewProxy public. (WPF.SharpDX/UWP/WinUI)
  4. Imporve GC by remvoing static reference to NullSceneNode in SceneNode. (WPF.SharpDX/UWP/WinUI)
  5. Improve node animation to avoid accumulated time dependency. (WPF.SharpDX/UWP/WinUI)

Breaking Change

  1. Change animation updater to absolute timestamp based. (WPF.SharpDX/UWP/WinUI)

Fixed

  1. Fixed HelixToolkit.WinUI package severe memory leak. (WinUI)
  2. Fixed bounding sphere is not properly transformed with non-uniform scaling matrix. (WPF.SharpDX/UWP/WinUI)
  3. Fixed the difference size of ZoomExtends of Viewport3DX between different cameras. (WPF.SharpDX/UWP/WinUI)
  4. Fix memory leak by disposing entire tree if top node is being disposed. (WPF.SharpDX/UWP/WinUI)
  5. Fix missing edge clicking, incorrect model updirection in ViewCubeVisual3d (WPF)