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setting up godot 3 project
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MohabMohamed committed Mar 6, 2018
1 parent 0d9fa38 commit cd91412
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Binary file added godot2/sample.png
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Binary file added godot3/CRTFrame.png
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32 changes: 32 additions & 0 deletions godot3/CRTFrame.png.import
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5 changes: 5 additions & 0 deletions godot3/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )
Binary file added godot3/icon.png
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32 changes: 32 additions & 0 deletions godot3/icon.png.import
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18 changes: 18 additions & 0 deletions godot3/project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters

config_version=3

[application]

config/name="ShaderTest"
config/icon="res://icon.png"

[rendering]

environment/default_environment="res://default_env.tres"
Binary file added godot3/sample.png
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32 changes: 32 additions & 0 deletions godot3/sample.png.import
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stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
Binary file added godot3/white.png
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32 changes: 32 additions & 0 deletions godot3/white.png.import
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process/HDR_as_SRGB=false
stream=false
size_limit=0
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svg/scale=1.0

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