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Hiro 1.11.0 release.
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novabyte committed May 19, 2024
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Expand Up @@ -5,8 +5,23 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr

:warning: This server code is versioned separately to the download of the [Hiro game framework](https://heroiclabs.com/hiro/). :warning:

## [Unreleased]
## [1.11.0] - 2024-05-19
### Added
- Add "UnregisterRpc" to clear the implementation of one or more of the RPCs registered by gameplay systems in Hiro.
- Add helper function to convert "AvailableRewardsContents" type to an "EconomyConfigRewardContents" type.
- The "SatoriPersonalizer" can now cache data definitions within the lifecycle of a request if enabled.

### Changed
- The "ForceNetworkProbe" can now be switched between true/false at runtime.
- The collection name used to store data per player can be (optionally) set.
- Explicitly include "unordered_map" in CPP generated output for Windows platform.
- Run Economy initialize user before any custom after authentication hook.

### Fixed
- Fix how currencies are decoded when values are larger than "int32.MaxSize".
- Fix incorrect WARN message at startup with some Economy reward data definition validations.
- Add "type" field to JSON schemas for Incentives, Progressions, and Stats.
- Add "max_count" field to JSON schema in Economy.

## [1.10.0] - 2024-04-12
### Added
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