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3D rendering backend implementation #28

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slimsag opened this issue Oct 6, 2021 · 2 comments
Open

3D rendering backend implementation #28

slimsag opened this issue Oct 6, 2021 · 2 comments

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@slimsag
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slimsag commented Oct 6, 2021

general issue for tracking this + notes related to it

@slimsag
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slimsag commented Oct 6, 2021

from the Dawn matrix chat - avoid the default pipeline layouts:

image

image

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slimsag commented Oct 7, 2021

useful info about querying max vertex attributes limit:

I think we started enforcing this differently at some point. The corresponding limit is maxVertexAttributes.

The discussion for this change is here gpuweb/gpuweb#1418

We decided that the attribute locations had to be under the max number of attributes, at least for now.

I think this is maxInterStageComponents.
We added a limit to the number of "varyings"

@slimsag slimsag added this to the Mach 0.2 milestone Jun 18, 2022
@slimsag slimsag added the mach label Aug 6, 2022
@slimsag slimsag changed the title rendering backend implementation mach: rendering backend implementation Aug 6, 2022
@slimsag slimsag modified the milestones: Mach 0.2, Mach 0.3 Jul 28, 2023
@slimsag slimsag added mach and removed mach labels Aug 10, 2023
@slimsag slimsag modified the milestones: Mach 0.3, Mach 0.4 Jan 15, 2024
@slimsag slimsag changed the title mach: rendering backend implementation 3D rendering backend implementation Jul 27, 2024
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