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*less peformance, especially in Firefox, prefer the linux or windows download instead.

Build & deploy to gh-pages

Cloning & bulding

Make sure you have Git LFS installed, then clone this repo.

Do git submodule update --init --recursive to clone submodules.

When running the game, make sure the 'assets/' folder is in the working directory.

Note for Visual Studio:

With the command line you can create a soft link to the assets folder, in case you can't change the working directory of the debugger (I haven't been able to with VS). mklink /D assets ..\..\..\..\..\assets\

Note for windows:

After compiling, make sure you move OpenAL32.dll to the working directory (the game will not launch without).

You can find it in desktop/out/build/x64-Debug/bin/dibidab-engine/bin/gu/bin/openal in case of a Debug build.

Open in CLion

  • open desktop/CMakeLists.txt
  • change the project root from ./desktop to ./
  • in your debug configuration, set the working directory to ./ as well, otherwise the assets cannot be found

Compile for Desktop

cd desktop

cmake . (or cmake . -DCMAKE_BUILD_TYPE=Release)

make -j8 (or cmake --build . -j8 --config Release)

cd ..

./desktop/out/game (or ./desktop/out/Release/game.exe)

Compile for HTML/Web

NOTE: install Emscripten first

cd html

emconfigure cmake . (only the first time, and everytime you add new files)

make -j8

emrun out/game.html

Configure GitHub build & deploy automation

This repository contains a Github Workflow which automates the building and deploying of the game to GitHub Pages. The workflow will generate the following files:

  • game.html and asset files (directly playable in browser)
  • game-linux.zip
  • game-windows.zip

This workflow can be found in .github/workflows/ and in the Actions tab on GitHub.

This workflow will require a secret access token in order to deploy the game to GitHub pages.

Steps to add the secret access token:

  • Go to your account settings on GitHub
  • Go to 'Developer settings' -> 'Personal access tokens'
  • Click 'Generate new token'
  • Create a token with the 'repo' scope
  • Copy the access token
  • Go to 'Secrets' in your repository's settings
  • Add a new secret with the name 'ACCESS_TOKEN' and paste the token in the text field
  • Trigger the workflow (by commiting something for example) and the game should appear on https://*your-username*.github.io/*your-repo-name*/game.html