Overview
TORCS Adaptive is a TORCS modification with procedural tracks and player performance measurement. It contains a few different features extending TORCS, outlined below. Scroll to the bottom of this page to download binaries or source code, for Windows only.
Features
- Procedural Track Generation
- Player and AI Driver performance measurement library.
- Race Line Evaluation performance evaluator.
- A procedural pathfinder, adapted from the pathfinder included with the Berniw robot distributed with TORCS.
- Three AI Drivers that make use of the procedural pathfinder.
- Able to save/reload procedurally generated tracks.
Download
A download link for the games binaries can be found at the bottom of this page. In order to play the game, you may also need to download Visual Studio 2013 C++ redistributables, which can be found here.
Feedback
TORCS Adaptive is a third year undergraduate project at the University of Lincoln, UK and is currently looking for feedback. I would be grateful to anyone who could spare a couple of minutes to take this short survey after playing the game.
Screenshots (Click for larger)
Reloading previously played tracks.
Use original TORCS robots on pre-loaded tracks.
Change track configurations for procedually generated or adaptive tracks.