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TORCS Adaptive V1.0

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@hkeeble hkeeble released this 30 Mar 13:15
· 34 commits to master since this release

Overview

TORCS Adaptive is a TORCS modification with procedural tracks and player performance measurement. It contains a few different features extending TORCS, outlined below. Scroll to the bottom of this page to download binaries or source code, for Windows only.

Features

  • Procedural Track Generation
  • Player and AI Driver performance measurement library.
  • Race Line Evaluation performance evaluator.
  • A procedural pathfinder, adapted from the pathfinder included with the Berniw robot distributed with TORCS.
  • Three AI Drivers that make use of the procedural pathfinder.
  • Able to save/reload procedurally generated tracks.

Download

A download link for the games binaries can be found at the bottom of this page. In order to play the game, you may also need to download Visual Studio 2013 C++ redistributables, which can be found here.

Feedback

TORCS Adaptive is a third year undergraduate project at the University of Lincoln, UK and is currently looking for feedback. I would be grateful to anyone who could spare a couple of minutes to take this short survey after playing the game.

Screenshots (Click for larger)

1t
Fully procedural tracks.

2t
Reloading previously played tracks.

3t
Use original TORCS robots on pre-loaded tracks.

4t
Change track configurations for procedually generated or adaptive tracks.

5t
Race on different kinds of procedural track.