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This repository has been archived by the owner on Apr 4, 2022. It is now read-only.
I've done some experimenting (see the extremely WIP Draft PR above).
The good news is that it's possible to just have one MutationObserver observing the entire tree of a <three-game> instance (instead of having one MutationObserver instance per element.)
The bad news is that this doesn't seem to have any noticeable impact on the kind of bad performance we've had with MutationObservers enabled.
Still, as a purely opt-in feature, this is okay, and I will continue to work on it.
As per #34 we talked about how MutationObserver isn't necessary for the actual games but is a nice to have.
Just wanted to make sure this feature was being tracked. 馃榿
In this comment it was suggested to have an
observe
toggle inthree-game
which would enable this functionality.The text was updated successfully, but these errors were encountered: