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Tracking the various bits and bobs that need doing. There's probably more to be found in the complete list of issues (filtered by help wanted); the issues tracked here are the ones that I currently deem most important (or possibly even absolutely critical in order to make this library useful.)
Features & Improvements
A lot of these go beyond my own understanding of WebGL, shaders et al, and would hugely benefit from some outside help, be it a complete PR, or just some pointers towards a potential implementation:
Tracking the various bits and bobs that need doing. There's probably more to be found in the complete list of issues (filtered by help wanted); the issues tracked here are the ones that I currently deem most important (or possibly even absolutely critical in order to make this library useful.)
Features & Improvements
A lot of these go beyond my own understanding of WebGL, shaders et al, and would hugely benefit from some outside help, be it a complete PR, or just some pointers towards a potential implementation:
<Emitter>
a scene object #18Bugs:
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