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Do not assume unlocking state when calling open state for matter lock #121580

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@piitaya piitaya commented Jul 9, 2024

Proposed change

Fix issue introduced with #121099

When opening the door using lock.open, the lock stay in unlocking state because Nuki doesn't report state after calling the open state.

CleanShot 2024-07-09 at 09 54 07

The opening button is disabled in the frontend when the door is in transition state (opening, unlocking or locking). So I wasn't able to open the door using the UI.

Also, the right state to use is opening. But I think we shouldn't assume it if we don't know if the lock will report the next state (open).

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@piitaya piitaya added this to the 2024.7.2 milestone Jul 9, 2024
@piitaya piitaya requested a review from a team as a code owner July 9, 2024 07:55
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@@ -120,9 +120,6 @@ async def async_unlock(self, **kwargs: Any) -> None:

async def async_open(self, **kwargs: Any) -> None:
"""Open the door latch."""
# optimistically signal unlocking to state machine
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I think we should not remove it completely but change it to

self._attr_is_opening = True

and then add a timer to reset the state if no update comes in.
I need to do another PR for lock today so I can adjust this as well

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@piitaya piitaya Jul 9, 2024

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But it will be stuck in opening state, right?
Should we remove this transitioning state until Nuki updates the state to avoid issue for now?

EDIT : didn't see your comment about the timer. I agree, we can do that 🙂

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superseded by #121665

@marcelveldt marcelveldt removed this from the 2024.7.2 milestone Jul 10, 2024
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