Skip to content
View hoontee's full-sized avatar

Organizations

@RB-Battles-Games @Iron-Stag-Games
Block or Report

Block or report hoontee

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
hoontee/README.md

Code Samples

Remotes.lua is a part of the Pronghorn Framework.

hoontee/Remotes.lua

Lines 1 to 236 in f482f4a

--!strict
--[[
╔═══════════════════════════════════════════════╗
║ Pronghorn Framework ║
║ https://iron-stag-games.github.io/Pronghorn ║
╚═══════════════════════════════════════════════╝
]]
local Remotes = {}
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Dependencies
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- Core
local Print = require(script.Parent.Debug).Print
local New = require(script.Parent.New)
-- Child Modules
local TypeChecker = require(script.TypeChecker)
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Helper Variables
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local remotesFolder: Folder;
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Helper Functions
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local function getEnvironment(): string
local split = (debug.info(3, "s") :: string):split(".")
return "[" .. split[#split] .. "]"
end
local function getDebugPrintItems(debugPrintText: string, ...): ...any
local items = {debugPrintText .. "("}
for _, parameter in {...} do
table.insert(items, "\n\t")
table.insert(items, parameter)
end
if #items > 1 then
table.insert(items, "\n)")
else
items[1] ..= ")"
end
return table.unpack(items)
end
local function connectEventClient(remote: RemoteFunction | RemoteEvent)
local moduleName: string = (remote :: any).Parent.Name
local debugPrintText = `{moduleName}:{remote.Name}`
local actions: any = {}
local metaTable: any = {}
if not Remotes[moduleName] then
Remotes[moduleName] = {}
end
Remotes[moduleName][remote.Name] = setmetatable(actions, metaTable)
if remote:IsA("RemoteFunction") then
actions.Connect = function(_, func: (...any) -> (...any))
remote.OnClientInvoke = func
end
actions.Fire = function(_, ...: any?)
Print(getEnvironment(), getDebugPrintItems(debugPrintText, ...))
return remote:InvokeServer(...)
end
metaTable.__call = function(_, context: any, ...: any?)
if context ~= Remotes[moduleName] then error(`Must call {moduleName}:{remote.Name}() with a colon`, 0) end
Print(getEnvironment(), getDebugPrintItems(debugPrintText, ...))
return remote:InvokeServer(...)
end
elseif remote:IsA("RemoteEvent") then
actions.Connect = function(_, func: (...any) -> ()): RBXScriptConnection
return remote.OnClientEvent:Connect(func)
end
actions.Fire = function(_, ...: any?)
Print(getEnvironment(), getDebugPrintItems(debugPrintText, ...))
return remote:FireServer(...)
end
metaTable.__call = function(_, context: any, ...: any?)
if context ~= Remotes[moduleName] then error(`Must call {moduleName}:{remote.Name}() with a colon`, 0) end
Print(getEnvironment(), getDebugPrintItems(debugPrintText, ...))
remote:FireServer(...)
end
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Module Functions
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Creates a Remote that sends information to Clients.
--- @param name -- The name of the Remote.
--- @param requiredParameterTypes -- The required types for parameters. Accepts ClassName, EnumItem, any, ..., ?, and |.
--- @param returns -- Whether or not the Remote yields and returns a value.
function Remotes:CreateToClient(name: string, requiredParameterTypes: {string}, returns: boolean?)
if RunService:IsClient() then error("Remotes cannot be created on the client", 0) end
if type(requiredParameterTypes) ~= "table" then error(`Remotes.CreateToClient: Parameter 'requiredParameterTypes' expected type '\{string}', got '{typeof(requiredParameterTypes)}'`, 0) end
if returns ~= nil and type(returns) ~= "boolean" then error(`Remotes.CreateToClient: Parameter 'returns' expected type 'boolean', got '{typeof(returns)}'`, 0) end
local moduleName = tostring(getfenv(2).script)
if type(Remotes[moduleName]) == "function" then error(`Creating remotes under the ModuleScript name '{moduleName}' would overwrite a function`, 0) end
if Remotes[moduleName] and Remotes[moduleName][name] then error(`Remote '{name}' already created in '{moduleName}'`, 0) end
local environment = "[" .. moduleName .. "]"
local serverFolder = remotesFolder:FindFirstChild(moduleName) or New.Instance("Folder", remotesFolder, moduleName)
local remote = New.Instance(returns and "RemoteFunction" or "RemoteEvent", serverFolder, name)
local actions = {}
if not Remotes[moduleName] then
Remotes[moduleName] = {}
end
Remotes[moduleName][remote.Name] = actions
if returns then
actions.Fire = function(_, player: Player, ...: any?)
TypeChecker(remote, requiredParameterTypes, ...)
Print(environment, name, "Fire", ...)
return remote:InvokeClient(player, ...)
end
else
actions.Fire = function(_, player: Player, ...: any?)
TypeChecker(remote, requiredParameterTypes, ...)
Print(environment, name, "Fire", player, ...)
remote:FireClient(player, ...)
end
actions.FireAll = function(_, ...: any?)
TypeChecker(remote, requiredParameterTypes, ...)
Print(environment, name, "FireAll", ...)
remote:FireAllClients(...)
end
actions.FireAllExcept = function(_, ignorePlayer: Player, ...: any?)
TypeChecker(remote, requiredParameterTypes, ...)
Print(environment, name, "FireAllExcept", ignorePlayer, ...)
for _, player in Players:GetPlayers() do
if player ~= ignorePlayer then
remote:FireClient(player, ...)
end
end
end
end
return actions
end
--- Creates a Remote that receives information from Clients.
--- @param name -- The name of the Remote.
--- @param requiredParameterTypes -- The required types for parameters. Accepts ClassName, EnumItem, any, ..., ?, and |.
--- @param returns -- Whether or not the Remote yields and returns a value.
--- @param func -- The listener function to be invoked.
function Remotes:CreateToServer(name: string, requiredParameterTypes: {string}, returns: boolean?, func: (Player, ...any) -> (...any)?)
if RunService:IsClient() then error("Remotes cannot be created on the client", 0) end
if type(requiredParameterTypes) ~= "table" then error(`Remotes.CreateToServer: Parameter 'requiredParameterTypes' expected type '\{string}', got '{typeof(requiredParameterTypes)}'`, 0) end
if returns ~= nil and type(returns) ~= "boolean" then error(`Remotes.CreateToServer: Parameter 'returns' expected type 'boolean', got '{typeof(returns)}'`, 0) end
if func ~= nil and type(func) ~= "function" then error(`Remotes.CreateToServer: Parameter 'func' expected type '(Player, ...any) -> (...any)?', got '{typeof(func)}'`, 0) end
local moduleName = tostring(getfenv(2).script)
if type(Remotes[moduleName]) == "function" then error(`Creating remotes under the ModuleScript name '{moduleName}' would overwrite a function`, 0) end
if Remotes[moduleName] and Remotes[moduleName][name] then error(`Remote '{name}' already created in '{moduleName}'`, 0) end
local serverFolder = remotesFolder:FindFirstChild(moduleName) or New.Instance("Folder", remotesFolder, moduleName)
local remote = New.Instance(returns and "RemoteFunction" or "RemoteEvent", serverFolder, name)
local actions = {}
if not Remotes[moduleName] then
Remotes[moduleName] = {}
end
Remotes[moduleName][remote.Name] = actions
local function getTypeCheckedFunction(newFunction: (Player, ...any) -> (...any))
return function(player: Player, ...: any)
TypeChecker(remote, requiredParameterTypes, ...)
return newFunction(player, ...)
end
end
if returns then
if func then
remote.OnServerInvoke = getTypeCheckedFunction(func)
end
actions.SetListener = function(_, newFunction: (Player, ...any) -> (...any))
remote.OnServerInvoke = getTypeCheckedFunction(newFunction)
end
else
if func then
remote.OnServerEvent:Connect(getTypeCheckedFunction(func))
end
actions.AddListener = function(_, newFunction: (Player, ...any) -> ()): RBXScriptConnection
return remote.OnServerEvent:Connect(getTypeCheckedFunction(newFunction))
end
end
return actions
end
--- @ignore
function Remotes:Init()
if RunService:IsServer() then
remotesFolder = New.Instance("Folder", ReplicatedStorage, "__remotes")
else
remotesFolder = ReplicatedStorage:WaitForChild("__remotes")
for _, remote in remotesFolder:GetDescendants() do
connectEventClient(remote :: any)
end
remotesFolder.DescendantAdded:Connect(function(remote)
connectEventClient(remote :: any)
end)
end
end
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
return Remotes

Pinned Loading

  1. Iron-Stag-Games/Lync Iron-Stag-Games/Lync Public

    Lync is a file sync tool for Roblox.

    JavaScript 26 4

  2. Iron-Stag-Games/Pronghorn Iron-Stag-Games/Pronghorn Public

    Pronghorn is a Roblox framework with a direct approach to Module scripting that facilitates rapid development.

    Luau 10 2

  3. Iron-Stag-Games/Godot-Extend Iron-Stag-Games/Godot-Extend Public archive

    GDScript 10 1

  4. godotengine/godot godotengine/godot Public

    Godot Engine – Multi-platform 2D and 3D game engine

    C++ 86.2k 19.2k