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Multitouch #157
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Multitouch #157
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… the first time after sample is started
…nger is still on screen after multi-touch gesture
Sorry can you re-pull. During merge my connection got lost, so I couldn't finish the merge cleanly |
Ok, I'll try. But it seems that the commits are there in the develop branch and without modifications github refuses to create another pull request because it thinks that everything is ok. Maybe it is really everything ok? |
Well, seems like it was really merged successfully in the end. So lets hope
nothing got broken.
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-------------------------
VON: Alexander Giatsintov <notifications@github.com>
GESENDET: Sonntag, 19. Januar 2020 22:25
AN: Horde3D@noreply.github.com
CC: Volker Vogelhuber; State change
BETREFF: Re: [horde3d/Horde3D] Multitouch (#157)
Ok, I'll try. But it seems that the commits are there in the develop
branch and without modifications github refuses to create another pull
request because it thinks that everything is ok. Maybe it is really
everything ok?
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Implemented multi-touch for SDL backend. Works on Android. Judging by SDL docs would not work on Windows, but will probably work on Linux with touch monitors.
Also some bug fixes for GLFW backend that slipped with previous pull request.