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This is mainly necessary for having a configurable game. The system needs to meet the following requirements.
Proposed implementation:
Options will be stored and managed by a OptionsSystem, Supporting a way to access a iterable, categorized list of Option objects.
[Category("Match")] public class MatchOptions : OptionsBase { [Option("Show Damage")] public bool ShowDamage { get; set; } }
The text was updated successfully, but these errors were encountered:
Complete with the merging of #71.
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DracoGideon
samuribe
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This is mainly necessary for having a configurable game. The system needs to meet the following requirements.
Proposed implementation:
Options will be stored and managed by a OptionsSystem, Supporting a way to access a iterable, categorized list of Option objects.
The text was updated successfully, but these errors were encountered: