-
Notifications
You must be signed in to change notification settings - Fork 2.2k
/
threadpool.cpp
132 lines (116 loc) · 3.19 KB
/
threadpool.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#include "base/logging.h"
#include "thread/threadpool.h"
#include "thread/threadutil.h"
#include "Common/MakeUnique.h"
///////////////////////////// WorkerThread
WorkerThread::~WorkerThread() {
{
std::lock_guard<std::mutex> guard(mutex);
active = false;
signal.notify_one();
}
if (thread.joinable()) {
thread.join();
}
}
void WorkerThread::StartUp() {
thread = std::thread(std::bind(&WorkerThread::WorkFunc, this));
}
void WorkerThread::Process(std::function<void()> work) {
std::lock_guard<std::mutex> guard(mutex);
work_ = std::move(work);
jobsTarget = jobsDone + 1;
signal.notify_one();
}
void WorkerThread::WaitForCompletion() {
std::unique_lock<std::mutex> guard(doneMutex);
while (jobsDone < jobsTarget) {
done.wait(guard);
}
}
void WorkerThread::WorkFunc() {
setCurrentThreadName("Worker");
std::unique_lock<std::mutex> guard(mutex);
while (active) {
// 'active == false' is one of the conditions for signaling,
// do not "optimize" it
while (active && jobsTarget <= jobsDone) {
signal.wait(guard);
}
if (active) {
work_();
std::lock_guard<std::mutex> doneGuard(doneMutex);
jobsDone++;
done.notify_one();
}
}
}
void LoopWorkerThread::Process(std::function<void(int, int)> work, int start, int end) {
std::lock_guard<std::mutex> guard(mutex);
work_ = std::move(work);
start_ = start;
end_ = end;
jobsTarget = jobsDone + 1;
signal.notify_one();
}
void LoopWorkerThread::WorkFunc() {
setCurrentThreadName("LoopWorker");
std::unique_lock<std::mutex> guard(mutex);
while (active) {
// 'active == false' is one of the conditions for signaling,
// do not "optimize" it
while (active && jobsTarget <= jobsDone) {
signal.wait(guard);
}
if (active) {
work_(start_, end_);
std::lock_guard<std::mutex> doneGuard(doneMutex);
jobsDone++;
done.notify_one();
}
}
}
///////////////////////////// ThreadPool
ThreadPool::ThreadPool(int numThreads) {
if (numThreads <= 0) {
numThreads_ = 1;
ILOG("ThreadPool: Bad number of threads %i", numThreads);
} else if (numThreads > 8) {
ILOG("ThreadPool: Capping number of threads to 8 (was %i)", numThreads);
numThreads_ = 8;
} else {
numThreads_ = numThreads;
}
}
void ThreadPool::StartWorkers() {
if (!workersStarted) {
for(int i = 0; i < numThreads_; ++i) {
auto workerPtr = make_unique<LoopWorkerThread>();
workerPtr->StartUp();
workers.push_back(std::move(workerPtr));
}
workersStarted = true;
}
}
void ThreadPool::ParallelLoop(const std::function<void(int,int)> &loop, int lower, int upper) {
int range = upper - lower;
if (range >= numThreads_ * 2) { // don't parallelize tiny loops (this could be better, maybe add optional parameter that estimates work per iteration)
std::lock_guard<std::mutex> guard(mutex);
StartWorkers();
// could do slightly better load balancing for the generic case,
// but doesn't matter since all our loops are power of 2
int chunk = range / numThreads_;
int s = lower;
for (int i = 0; i < numThreads_ - 1; ++i) {
workers[i]->Process(loop, s, s+chunk);
s+=chunk;
}
// This is the final chunk.
loop(s, upper);
for (int i = 0; i < numThreads_ - 1; ++i) {
workers[i]->WaitForCompletion();
}
} else {
loop(lower, upper);
}
}